Projectile Toolkit 3 View on Asset Store (opens in new tab)

Package details

Latest version
3.1
Last updated
First released
Unity version
6000.0.34 or later
Package size
1.3 MB
Files
97
Favorites
600
Views in the past week
45

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Projectile Toolkit 3

by Blobcreate (opens in new tab)

4.8 / 5 ยท 20 ratings

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4 stars 1
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Price $40.00

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Price history

Last 6 months

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Price history for Projectile Toolkit 3, 6 months Current $40.00; lowest $20.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Projectile Toolkit 3 screenshot 1

Projectile Toolkit 3 screenshot 1

About this asset

Want to implement game mechanics based on projectile motion? Want enemy AI to use ranged weapons such as cannons, rocks or arrows to accurately hit targets? Want to have full control over jump motion of objects in games or animations without losing their physical properties? This toolkit has got you covered!

๐ŸŽฎ Online Demo

๐Ÿ“” Documentation

Projectile Toolkit is a powerful yet easy-to-use physics library for targeting, projectile data prediction, trajectory prediction, and projectile aerodynamics โ€” applies aerodynamic forces to the projectiles without compromising their ability to accurately hit the targets you specified.

๐Ÿ† Highlights

โœ… Flexible and easy to use

โœ… Fully physics-oriented: Ensures you get the most authentic results with every tool.

โœ… Super fast: Most algorithms don't even touch trigonometric functions.

โœ… Works in both 3D and 2D (works in 2D if only your game treats y as up axis)

โœ… Comprehensive Examples

Includes 5 demos + 1 complete game. Each example demonstrates real-world implementation of core features and methods, perfect for mastering the toolkit and rapid prototyping.

โœ… Full source code

๐ŸŽ Bonuses

Useful game toolkits such as:

โ˜… Simple explosion system

โ˜… Top-down character controller (Character Movement Kit)

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Roadmap

- Kinetic Propulsion Suite (standalone asset but will be included in this as a gift)

- Custom gravity direction

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Technical details

๐ŸŽฏ Targeting

โ€ข Compute the launch velocity by any of the following:

- angle

- height

- time

- a (coefficient of the quadratic function)

- speed

โ€ข Compute the launch angles by: speed

โ€ข Compute the max range by: elevation and speed

๐Ÿ”ฎ Predict various projectile data

- Projectile's position at a given time

- Whole trajectory points

- Test if a given velocity can let a projectile to hit a given target

- Flight time

๐Ÿ“ˆ Trajectory prediction and visualization

- Trajectory Predictor component (math based)

- PEB Trajectory Predictor component (physics engine based)

- Fully customizable line style

- Two line styles provided: dash, slash

๐ŸŒ€ Projectile aerodynamics

โ€ข Mimic pro-level curve shots in football, baseball, golf, etc.

โ€ข Simulate wind and air drag

โ€ข Implement creative weapons such as boomerangs

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.34f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.