The Malformed View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.31 or later
Package size
62.0 MB
Files
43
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7
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The Malformed

by The Whimsy Macabre (opens in new tab)

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"The Malformed", is a multi level-of-detail creature with 6 animations and multiple material variations.

Price $45.00

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Price history

Last 6 months

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Price history for The Malformed, 6 months Current $45.00; lowest $45.00; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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The Malformed screenshot 1

The Malformed screenshot 1

About this asset

It is said that eyes are Windows of the Soul, but what if you never had a soul?

"The Malformed", Born of dark magics and overzealous madmen. This fetid, underdeveloped creature may seem too feeble to pose a threat, but don't underestimate it's need for a good hug. Mind the teeth.

From the publisher's Asset Store listing.

Technical details

The Malformed - Whimsy Macabre

Meshes:

Included are 4 meshes.

- MalformedWLOD = All three level of detail meshes with LOD set up

- MalformedLOD 0 (33,026 Tri's) = The three meshes seperated. Useful if you don't want to use the higher poly meshes.

- MalformedLOD 1 (8,326 Tri's)

- MalformedLOD 2 (2,102 Tri's)

Materials:

Included are 7 Materials with various examples for usage.

All are using Universal Render Pipeline

- Base = Original vision, fleshy.

- Base_Var = Paler tone, scarred eyes.

- BasePSD = Unflattened Photoshop PSD with options. (Includes Wire template)

- InternalBleeding = Deeper red tone with bruising

- InternalBleedingVar = Deeper Yellow tone with bruising

- AsAboveSoBelow = Black, brown and red (emissive mask used)

- AsAboveSoBelowVar = Deep black, glowing (emissive mask used)

Textures: 

All PNG, 2048 by 2048

- Diff = Original vision, fleshy.

- DiffVar = Paler tone, scarred eyes.

- Diff_InternalBleeding = Deeper red tone with bruising

- Diff_InternalBleedingVar = Deeper Yellow tone with bruising

- Diff_AsAboveSoBelow = Black, brown and red

- Diff_AsAboveSoBelowVar = Deep black, glowing

- Normals = Normal Map

- Details = Normal map with finer details

- Emis = Emissive mask (mostly eyes.)

- Occlusion = Occlusion 

- SpecMask = Specular Map

- PSD = Photoshop PSD with Wireframe template (LOD1)

Animation:

All animation names include framecount at end of name.

The animator file has all animations one after the other, with suggested speeds.

- Idle_110 = Idle stagger

- Growl_64 = Meant to be an aggro stance. Indicating intent to attack.

- Move_65 = Light jog upright

- MoveAggro_63 = Similar jog, more lean, more stomp.

- Attack_40 = Grab and bite from right side

- Attack2_40 = Grab and bite left side.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.31f1 Not listed Compatible Not listed

Meterials are Universal Render Pipeline.

Materials can easily be converted to Standard Lit.

- If models are pink on import, it's because your using the wrong Render Pipeline.

As listed on the Asset Store.