View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.31 or later
- Package size
- 62.0 MB
- Files
- 43
- Favorites
- 7
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $40.50 on
Keywords
The Malformed
"The Malformed", is a multi level-of-detail creature with 6 animations and multiple material variations.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 12
The Malformed screenshot 1
About this asset
It is said that eyes are Windows of the Soul, but what if you never had a soul?
"The Malformed", Born of dark magics and overzealous madmen. This fetid, underdeveloped creature may seem too feeble to pose a threat, but don't underestimate it's need for a good hug. Mind the teeth.
From the publisher's Asset Store listing.
Technical details
The Malformed - Whimsy Macabre
Meshes:
Included are 4 meshes.
- MalformedWLOD = All three level of detail meshes with LOD set up
- MalformedLOD 0 (33,026 Tri's) = The three meshes seperated. Useful if you don't want to use the higher poly meshes.
- MalformedLOD 1 (8,326 Tri's)
- MalformedLOD 2 (2,102 Tri's)
Materials:
Included are 7 Materials with various examples for usage.
All are using Universal Render Pipeline
- Base = Original vision, fleshy.
- Base_Var = Paler tone, scarred eyes.
- BasePSD = Unflattened Photoshop PSD with options. (Includes Wire template)
- InternalBleeding = Deeper red tone with bruising
- InternalBleedingVar = Deeper Yellow tone with bruising
- AsAboveSoBelow = Black, brown and red (emissive mask used)
- AsAboveSoBelowVar = Deep black, glowing (emissive mask used)
Textures:
All PNG, 2048 by 2048
- Diff = Original vision, fleshy.
- DiffVar = Paler tone, scarred eyes.
- Diff_InternalBleeding = Deeper red tone with bruising
- Diff_InternalBleedingVar = Deeper Yellow tone with bruising
- Diff_AsAboveSoBelow = Black, brown and red
- Diff_AsAboveSoBelowVar = Deep black, glowing
- Normals = Normal Map
- Details = Normal map with finer details
- Emis = Emissive mask (mostly eyes.)
- Occlusion = Occlusion
- SpecMask = Specular Map
- PSD = Photoshop PSD with Wireframe template (LOD1)
Animation:
All animation names include framecount at end of name.
The animator file has all animations one after the other, with suggested speeds.
- Idle_110 = Idle stagger
- Growl_64 = Meant to be an aggro stance. Indicating intent to attack.
- Move_65 = Light jog upright
- MoveAggro_63 = Similar jog, more lean, more stomp.
- Attack_40 = Grab and bite from right side
- Attack2_40 = Grab and bite left side.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.31f1 | Not listed | Compatible | Not listed |
Meterials are Universal Render Pipeline.
Materials can easily be converted to Standard Lit.
- If models are pink on import, it's because your using the wrong Render Pipeline.
As listed on the Asset Store.