This resource contains 4 variants of a hologram shader that can be applied to a mesh, and several particle prefabs for imitating light beams (god rays).


Each variant uses a different type of glitch effect. It is divided between 4 shaders, but you can easily create your own shader graph variant using several glitch nodes at the same time.


Shader variants:

  • Non-glitch hologram
  • Object space glitch
  • View space Ragged glitch
  • View space Partial glitch

Main Features:

  • Default color and rim tint
  • Mask texture
  • Adjustable scan lines

Additional Features: (can be turned on/off):

  • Second scan line
  • Flickering
  • Noise
  • Distortion

Each glitch effect,as well as other features can be adjusted and customized to suit your needs.