This resource contains 4 variants of a hologram shader that can be applied to a mesh, and several particle prefabs for imitating light beams (god rays).
Each variant uses a different type of glitch effect. It is divided between 4 shaders, but you can easily create your own shader graph variant using several glitch nodes at the same time.
Shader variants:
Main Features:
Additional Features: (can be turned on/off):
Each glitch effect,as well as other features can be adjusted and customized to suit your needs.