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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2020.3.28 or later
- Package size
- 1012.1 MB
- Files
- 42
- Favorites
- 15
- Views in the past week
- 4
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- $17.43 on
Keywords
Stealth Action Music Pack
This pack contains 7 suspenseful, pulsing quality tracks and stingers with low to mid-high intensities. Well-suited for any setting and any game that has a dark, stealth, action or cyber-like mood.
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Stealth Action Music Pack video 1
About this asset
This music pack contains seven high quality tracks and several stingers with a suspenseful, pulsing character following a low to mid-tense dynamic range. Played with various synthesizers as well as orchestral and mutated instruments, this music pack is versatile, being well-suited for any setting and any genre that has a dark, stealth, action or cyber-like mood.
Each track features various mixes and/or up to 6 layers and ending stingers to give you the freedom to experiment with different intensities and audio mechanics within your game.
From the publisher's Asset Store listing.
Technical details
Each track contains a long loopable version. All track featuring either several underscore mixes of the track or Layers/Stems (or both). That can be:
- reduced version without the melody
- reduced version without heavy percussion or drums
- base layer, as bottom layer (plays always, but feel free to experiment with)
- Add (=additive) layers of different instrument groups or sections, so you can vary the intensity by yourself and make it more interactive for your game.
- Stingers, so you have the possibility to end a track without a forced cross-fade
See the full track list below for the exact structure of each Track.
Additional Notes:
each track file contains the exact tempo in bpm (beat per minutes)
Each Stinger contains information about how many beats before the climax of the Stinger kicks in. It is market as(X)P, which means X bars before the climax/final hit.
For example:
Low Key Action_Stinger_P2_130bpm → means 2 Bars (measure) at 130bpm before the loudest/final hit appears.
TRACKLIST (.wav, 48 kHz, 24bit)
Combat Stance
Combat Stance_Fullmix (LOOP) [03:13]
Layers
Combat Stance_Base Layer (LOOP) [03:13]
Combat Stance_Add Layer Bass and Sub (LOOP) [03:13]
Combat Stance_Add Layer Mallets (LOOP) [03:13]
Combat Stance_Add Layer Percussion (LOOP) [03:13]
Combat Stance_Add Layer Strings (LOOP) [03:13]
Stinger
Combat Stance_Stinger_1P (ONE SHOT) [00:09]
Crossroads
Crossroads_Fullmix (LOOP) [02:50]
Crossroads_Drums And Pattern Only Mix (LOOP) [02:50]
Crossroads_Underscore Mix (LOOP) [02:50]
Layers
Crossroads_Base Layer_No Strings (LOOP) [02:50]
Crossroads_Add Layer_ Strings and Melody (LOOP) [02:50]
Stinger
Crossroads_Stinger_130bpm_P1 (ONE SHOT) [00:06]
I Am Going In
I Am Going In_Fullmix (LOOP) [04:22]
Layers
I Am Going In_Base Layer (LOOP) [01:27]
I Am Going In_Add Layer Bass (LOOP) [01:27]
I Am Going In_Add Layer_Additional Plugged Instruments (LOOP) [01:27]
I Am Going In_Add Layer_Pads (LOOP) [01:27]
I Am Going In_Add Layer_Percussion A (LOOP) [01:27]
I Am Going In_Add Layer_Percussion B (LOOP) [01:27]
Stinger
I Am Going In_Ending Stinger_P1 (ONE SHOT) [00:08]
Investigate
Investigate_Fullmix Long (LOOP) [04:31]
Layers
Investigate_Base Layer (LOOP) [01:09]
Investigate_Add Layer (LOOP) [01:09]
Stinger
Investigate_Stinger_P2 (LOOP) [00:10]
Low Key Action
Low Key Action_Fullmix Long (LOOP) [04:26]
Layers
Low Key Action_Base Layer (LOOP) [01:29]
Low Key Action_Add Layer_Percussion (LOOP) [01:29]
Low Key Action_Add Layer Electric Percussion (LOOP) [01:29]
Stinger
Low Key Action_Stinger_P2 (ONE SHOT) [00:08]
Stay in the shadows
Stay In The Shadows_Fullmix Long (LOOP) [04:16]
Layers
Stay In The Shadows_Base Layer_Loop_90bpm (LOOP) [01:25]
Stay In The Shadows_Add Layer Melody Misc (LOOP) [01:25]
Stay In The Shadows_Add Layer Pulse And Percussion (LOOP) [01:25]
Stinger
Stay In The Shadows_Stinger_P1 (ONE SHOT) [00:09]
Under Pressure
Under Pressure_Calm (LOOP) [01:36]
Under Pressure_Medium (LOOP) [01:36]
Under Pressure_Tense (LOOP) [01:36]
Stinger
Under Pressure_Stinger_P1 (ONE SHOT) [00:06]