NextGear Inventory System View on Asset Store (opens in new tab)

Package details

Latest version
0.8.3.1
Last updated
First released
Unity version
4.6.0 or later
Package size
8.0 MB
Files
250
Favorites
49
Views in the past week
2

Price tracking

Last checked
Tracked since
Lowest recorded
$65.00 on

NextGear Inventory System

by Dimitri Roozendaal (opens in new tab)

1 rating, too few to average

Price $65.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for NextGear Inventory System, 6 months Current $65.00; lowest $65.00; highest $65.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

NextGear Inventory System screenshot 1

NextGear Inventory System screenshot 1

About this asset

This package requires NGUI to function properly.
Powerful inventory system that intends to break the limitations found in common Unity inventories.
This project was made to create a RPG inventory system capable of doing nearly everything you'd see in AAA games, and will continue to evolve to rival those full featured AAA inventories
WebPlayer Demo
Unity forum thread
Some of the feature :
- Dual wielding and two handed wielding.
- custom effects for items to allow you to make anything you wish, such as summoning a pet, cast a spell or use a teleportation scroll.
- real time editing of your inventory in the scene window. Customize it's size, number of slots, etc...
- visually equip the 3D models on your character.
- individual inventory for team based games.
- armor and weapons stats are automatically added to your character stats.
- multi tab inventory
- pick up items from the world and drop them out of your inventory back to your world
- ...and much more!
NextGear inventory system was made with extreme power and versatility in mind, while keeping the ease of use as simple as possible. Populating your scene with items is childs play. Open Nextgear inventory's custom "ItemFinder" window and drag and drop a sword or a potion into your scene view or even in the inspector.

From the publisher's Asset Store listing.