MicroSplat - 256 Textures OFFICIAL SALE


Features Added:

- Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures used.

- Conversion tool for converting from traditional splat maps to this format

- Painting system for Unity terrains, including "cluster brushes", which paint multiple textures based on noise

- Can be used programmatically with meshes (see documentation)

- Includes mesh converter to generate required barycentric coordinates required for mesh support


Discord Group

Documentation