Features Added:
- Extends the maximum texture count from 32 textures to 256, storing this in a single splat map instead of requiring one splat map for every 4 textures used.
- Conversion tool for converting from traditional splat maps to this format
- Painting system for Unity terrains, including "cluster brushes", which paint multiple textures based on noise
- Can be used programmatically with meshes (see documentation)
- Includes mesh converter to generate required barycentric coordinates required for mesh support