Miniature-like 3D Low Polygon Castle Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.19 or later
Package size
23.1 MB
Files
186
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11
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Miniature-like 3D Low Polygon Castle Pack

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Price $20.00

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Price history for Miniature-like 3D Low Polygon Castle Pack, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Miniature-like 3D Low Polygon Castle Pack screenshot 1

Miniature-like 3D Low Polygon Castle Pack screenshot 1

About this asset

Miniature-like 3D art with as few polygons as possible while preserving the beauty of shape and movement.
It uses a texture that emphasizes the edges, achieving a beautiful appearance even with low polygons.
Assets include castles, catapults, and soldiers, perfect for games such as tower defense and strategy.
[ Castle ]
The castle consists of "Keep_Center", "Keep_Outside", "Tower_Spire", "Tower_Crown", "Gate_Complex", "Turntable_Complex", and "Wall_Complex".
You can create a castle by freely combining parts like a sandbox game.
By rotating the gears placed in place, you can enjoy the process of building a mechanical castle.
Besides in-game objects, it is also suitable for game opening videos and in-game backgrounds.
[ Keep_Center ]
Keep in the center of the castle.
・ Mesh
- Mesh_Keep_Center | Verts:2612 | Tris:4677 | x 5.32 m / y 14.1 m / z 5.32 m
・Texture
- tex_keep_wood.png | 1024×1024 px
- tex_accessory_tower_base_wood.png | 1024×1024 px
- tex_accessory_tower_roof_gold.png | 1024×1024 px
- tex_accessory_roof_crown_wood.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the keep rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Keep_Outside ]
Multipurpose buildings such as fortified towers and annexes.
・ Mesh
- Mesh_Keep_Outside | Verts:532 | Tris:853 | x 4.4 m / y 10.4 m / z 4.4 m
・Texture
- tex_keep_wood.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the keep rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Tower_Spire ]
Tower with horizontal gear on top.
・ Mesh
- Mesh_Tower_Crown | Verts:632 | Tris:1126 | x 1.8 m / y 7.42 m / z 1.8 m
・Texture
- tex_tower_base_500_bold_wood.png | 1024×1024 px
- tex_polygon_08_010_bold_wood.png | 1024×1024 px
- tex_pillar_08_bold_wood.png | 1024×1024 px
- tex_roof_08_spire_bold_gold.png | 1024×1024 px
- tex_gear_16_100_com_iron.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the tower rises and the gear rotates 360 degrees.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Tower_Crown ]
A tower with a crown-shaped roof on the top of the tower.
・ Mesh
- Mesh_Tower_Crown | Verts:456 | Tris:788 | x 1.8 m / y 6.12 m / z 1.8 m
・Texture
- tex_tower_base_500_bold_wood.png | 1024×1024 px
- tex_polygon_08_010_bold_wood.png | 1024×1024 px
- tex_pillar_08_bold_wood.png | 1024×1024 px
- tex_roof_08_crown_bold_gold.png | 1024×1024 px
・Animation
- @Action | At 70 frames, the tower rises.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Gate_Complex ]
Gates, portcullis, and turntables.
・ Mesh
- Mesh_Gate_Complex | Verts:1458 | Tris:2534 | x 4.6 m / y 8.69 m / z 2.76 m
・Texture
- tex_gate_400_wood.png | 1024×1024 px
- tex_accessory_tower_base_wood.png | 1024×1024 px
- tex_accessory_tower_roof_gold.png | 1024×1024 px
- tex_accessory_roof_crown_wood.png | 1024×1024 px
- mat_accessory_turntable_050_iron | 1024×1024 px
・Animation
- @Action | At 70 frames, pulls up the portcullis.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Turntable_Complex ]
A turntable and pedestals that are installed on the ground to create a rise in the castle.
・ Mesh
- Mesh_Accessory_Turntable_Complex_M | Verts:112 | Tris:204 | x 0.6 m / y 3.14 m / z 2.77 m
・Texture
- tex_accessory_setting_turntable_050_m_wood.png | 1024×1024 px
- tex_accessory_turntable_050_com_iron.png | 1024×1024 px
・Animation
- @Action | The pedestal does not move, the turntable rotates 360 degrees in 60 frames
[ Wall_Complex ]
Rising walls and gear that creates a mechanical mechanism.
・ Mesh
- Mesh_Wall_Complex | Verts:496 | Tris:948 | x 4 m / y 1.91 m / z 4.4 m
・Texture
- tex_accessory_rack_010_thin_iron.png | 1024×1024 px
- tex_wall_400_438_wood.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
・Animation
- @Action | At 70 frames the wall rises and the gear rotates 360 degrees.
- @Idle_Before | State at the start of "Action".
- @Idle_After | State at the end of "Action".
[ Catapult ]
Catapult that walks on four legs.
The step width is 2m and the stride distance is 4m.
・ Mesh
- Mesh_Catapult | Verts:2586 | Tris:4215 | x 3.1 m / y 6.5 m / z 3.86 m
・Texture
- tex_catapult_base_wood.png | 1024×1024 px
- tex_catapult_sling_tack_iron.png | 1024×1024 px
- tex_catapult_sling_main_wood.png | 1024×1024 px
- tex_catapult_sling_gear_iron.png | 1024×1024 px
- tex_catapult_bow_wood.png | 1024×1024 px
- tex_catapult_leg_wood.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
- tex_accessory_turntable_050_com_wood.png | 1024×1024 px
- tex_accessory_turntable_050_com_iron.png | 1024×1024 px
・Animation
Animation of walking and stone throwing is possible.
Walking is an in-situ step, so users need to have a script to move back and forth as needed.
The step width of the walking animation is 2m, 1-41 frames, and the stride distance is 4m, 1-82 frames.
[ Soldier ]
・Mesh
- Mesh_Soldier | Verts:771 | Tris:1392 | x 1.06 m / y 1.36 m / z 0.582 m
- Equipment_Sword | Verts:65 | Tris:52 | x 0.64 m / y 0.312 m / z 0.936 m
- Equipment_Shield | Verts:194 | Tris:328 | x 0.4 m / y 0.154 m / z 0.418 m
・Texture
Blue and red colors are used properly to enable team division.
Specifically, the belt part of the body and the grip part of the sword are color-coded.
- tex_human_body_blue.png | 1024×1024 px
- tex_human_body_red.png | 1024×1024 px
- tex_human_limb_iron.png | 1024×1024 px
- tex_human_buckle.png | 1024×1024 px
- tex_human_head.png | 1024×1024 px
- tex_human_solider_helm_wood.png | 1024×1024 px
- tex_human_solider_helm_gold.png | 1024×1024 px
- tex_human_equipment_sword_blade_iron.png | 1024×1024 px
- tex_human_equipment_sword_grip_blue.png | 1024×1024 px
- tex_human_equipment_sword_grip_red.png | 1024×1024 px
- tex_human_equipment_shield_wood.png | 1024×1024 px
- tex_human_equipment_shield_iron.png | 1024×1024 px
・Animation
Soldiers are rigging, but no animation is included.
[ Gear ]
it contains four types of gear that can be decorated into castles and catapults for expansion.
Two sizes, "bold" and "thin", are available, so please use them as needed.
・Mesh
- Gear_08_010_Bold | Verts:64 | Tris:124 | x 0.1 m / y 0.924 m / z 0.924 m
- Gear_08_010_Thin | Verts:64 | Tris:124 | x 0.1 m / y 0.462 m / z 0.462 m
- Gear_16_010_Bold | Verts:128 | Tris:252 | x 0.1 m / y 1.62 m / z 1.62 m
- Gear_16_010_Thin | Verts:128 | Tris:252 | x 0.1 m / y 0.812 m / z 0.812 m
- Gear_24_010_Bold | Verts:192 | Tris:380 | x 0.1 m / y 2.42 m / z 2.42 m
- Gear_24_010_Thin | Verts:192 | Tris:380 | x 0.1 m / y 1.21 m / z 1.21 m
- Gear_32_010_bold | Verts:256 | Tris:508 | x 0.1 m / y 3.17 m / z 3.17 m
- Gear_32_010_Thin | Verts:256 | Tris:508 | x 0.1 m / y 1.59 m / z 1.59 m
・Texture
- tex_gear_08_010_com_iron.png | 1024×1024 px
- tex_gear_16_010_com_iron.png | 1024×1024 px
- tex_gear_24_010_com_iron.png | 1024×1024 px
- tex_gear_32_010_com_iron.png | 1024×1024 px
・Animation
animation not included.

From the publisher's Asset Store listing.