Advanced Spawn System For Horse Animset Pro And Animal Controller View on Asset Store (opens in new tab)

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3.1
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6000.6.5 or later
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Advanced Spawn System For Horse Animset Pro And Animal Controller

by Denvzla Estudio (opens in new tab)

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Price $30.00

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Price history

Last 6 months

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Price history for Advanced Spawn System For Horse Animset Pro And Animal Controller, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.4 released 30 Aug 2026 v2.4 Version 3.0 released 14 Sep 2026 v3.0 Version 3.1 released 14 Oct 2026 v3.1

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Advanced Spawn System For Horse Animset Pro And Animal Controller screenshot 1

Advanced Spawn System For Horse Animset Pro And Animal Controller screenshot 1

About this asset

๐ŸŽ Advanced Spawn System for Horse Animset Pro & Animal Controller

โš ๏ธ This add-on requires Animal Controller.

๐Ÿ“ฆ Important

This integration is included with the purchase of Advanced Spawn System.

It is an independent add-on built for Advanced Spawn System. It connects the main spawning framework with Horse Animset Pro and Animal Controller without modifying the original Malbers Animations scripts.

โœ… Requirements

  • ๐ŸŽฎ Unity 6000.6.5f1
  • ๐Ÿพ Animal Controller 1.5.3a
  • ๐ŸŽ Horse Animset Pro when riding functionality is required
  • ๐Ÿงญ Unity AI Navigation and a baked NavMesh for NavMeshAgent-based characters

View the Licensing Terms.

๐Ÿš€ Overview

Advanced Spawn System for Horse Animset Pro & Animal Controller provides a streamlined workflow for spawning, pooling and managing Animal Controller characters.

Create continuous spawning systems, independent spawn zones, terrain-biome populations and progressive waves with optional bosses. The integration includes dedicated Custom Inspectors, validation tools and configurable Animal Controller lifecycle settings.

โœจ Key Features

  • ๐Ÿพ Native Animal Controller integration
  • ๐ŸŽ Horse Animset Pro compatibility
  • โ™ป๏ธ Safe built-in object pooling
  • โค๏ธ Automatic Health and Stats restoration
  • ๐ŸŽญ Configurable Health Stat, Death State and Base State IDs
  • ๐Ÿง  Animal Controller state restoration after pooling
  • ๐Ÿ—บ๏ธ Manual and automatic spawn placement
  • ๐Ÿ“ Multiple independent spawn zones
  • โฑ๏ธ Real-time first-spawn and respawn timers
  • ๐ŸŒŠ Continuous and wave-based spawning
  • ๐Ÿ‘‘ Optional bosses and boss-controlled wave completion
  • โš–๏ธ Weighted AI Group selection
  • ๐ŸŒฑ Unity Terrain Biome spawning
  • ๐Ÿงญ NavMesh validation and setup tools
  • ๐Ÿšถ Wander Area assignment
  • ๐Ÿ“ก Player-radius detection
  • ๐Ÿ’ค Optional AI activation based on player distance
  • ๐ŸŽฏ Configurable population and spawn radius
  • ๐Ÿ”” Spawn, wave and player detection events
  • ๐Ÿ›ก๏ธ Safe handling of missing or invalid references
  • ๐Ÿงฐ Professional Custom Inspectors with contextual help
  • โ†ฉ๏ธ Inspector Undo support
  • ๐Ÿงช Demo scenes and validation tests
  • ๐Ÿ’ป Full C# source code

โ™ป๏ธ Safe Pooling

The pooling system reuses inactive characters instead of repeatedly creating and destroying GameObjects.

When a pooled Animal Controller character returns, the integration can restore:

  • Active GameObject state
  • Health and Stats
  • Colliders
  • Rigidbody configuration
  • AI and navigation
  • Animal Controller Death and Base states
  • Wander Area
  • Position and rotation

Active objects are never reused. If the pool has no available member, it can expand safely until the configured population is satisfied.

๐Ÿ“ Independent Multiple Zones

Each zone can have its own:

  • AI Group
  • Population
  • Spawn radius
  • Wander Area
  • Continuous or wave-based generator
  • Wave configuration
  • Boss behavior

In Continuous Spawner mode, every zone maintains its own population and respawn timer. When one member dies, that zone starts its timer immediately without waiting for every member or every zone to become empty.

๐ŸŒŠ Waves and Bosses

Create progressive waves with accurate runtime counters and optional bosses.

  • Each spawned character is counted once
  • Wave Start and Wave End events run once
  • Normal characters and bosses participate in wave completion
  • Boss death can safely finish the remaining AI
  • Compatible with normal instantiation and object pooling

๐Ÿงญ NavMesh and Terrain Biomes

Automatically place characters on valid NavMesh locations and detect common navigation configuration problems directly from the Inspector.

Terrain Biome mode allows characters to spawn using:

  • Selected Unity Terrain
  • Terrain Layer
  • Altitude thresholds
  • Explicitly calculated biome positions

Biome positions are recalculated only when requested, avoiding unnecessary Inspector processing.

๐Ÿ”Œ Integrations and Compatibility

  • ๐Ÿพ Animal Controller
  • ๐ŸŽ Horse Animset Pro
  • ๐Ÿž๏ธ Unity Terrain
  • ๐ŸŒฟ Gaia
  • ๐Ÿ—บ๏ธ MapMagic 2
  • ๐Ÿงญ Unity AI Navigation/NavMesh
  • ๐Ÿ‘ฅ Multiple-player detection

Y en Key Features deben aรฑadirse:

  • ๐Ÿ‘ฅ Multiple-player detection and distance-based activation
  • ๐ŸŒ Terrain Biome support for Unity Terrain and compatible third-party terrain systems
  • ๐ŸŒฟ Gaia integration
  • ๐Ÿ—บ๏ธ MapMagic 2 integration

๐Ÿ“˜ Documentation

View the Online Manual and Quick Guides.

๐Ÿ“ฌ Follow Denvzla Estudio

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.5f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.