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- Latest version
- 3.1
- Last updated
- First released
- Unity version
- 6000.6.5 or later
- Package size
- 3.9 MB
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- 31
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Keywords
Advanced Spawn System For Horse Animset Pro And Animal Controller
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About this asset
๐ Advanced Spawn System for Horse Animset Pro & Animal Controller
โ ๏ธ This add-on requires Animal Controller.
๐ฆ Important
This integration is included with the purchase of Advanced Spawn System.
It is an independent add-on built for Advanced Spawn System. It connects the main spawning framework with Horse Animset Pro and Animal Controller without modifying the original Malbers Animations scripts.
โ Requirements
- ๐ฎ Unity 6000.6.5f1
- ๐พ Animal Controller 1.5.3a
- ๐ Horse Animset Pro when riding functionality is required
- ๐งญ Unity AI Navigation and a baked NavMesh for NavMeshAgent-based characters
View the Licensing Terms.
๐ Overview
Advanced Spawn System for Horse Animset Pro & Animal Controller provides a streamlined workflow for spawning, pooling and managing Animal Controller characters.
Create continuous spawning systems, independent spawn zones, terrain-biome populations and progressive waves with optional bosses. The integration includes dedicated Custom Inspectors, validation tools and configurable Animal Controller lifecycle settings.
โจ Key Features
- ๐พ Native Animal Controller integration
- ๐ Horse Animset Pro compatibility
- โป๏ธ Safe built-in object pooling
- โค๏ธ Automatic Health and Stats restoration
- ๐ญ Configurable Health Stat, Death State and Base State IDs
- ๐ง Animal Controller state restoration after pooling
- ๐บ๏ธ Manual and automatic spawn placement
- ๐ Multiple independent spawn zones
- โฑ๏ธ Real-time first-spawn and respawn timers
- ๐ Continuous and wave-based spawning
- ๐ Optional bosses and boss-controlled wave completion
- โ๏ธ Weighted AI Group selection
- ๐ฑ Unity Terrain Biome spawning
- ๐งญ NavMesh validation and setup tools
- ๐ถ Wander Area assignment
- ๐ก Player-radius detection
- ๐ค Optional AI activation based on player distance
- ๐ฏ Configurable population and spawn radius
- ๐ Spawn, wave and player detection events
- ๐ก๏ธ Safe handling of missing or invalid references
- ๐งฐ Professional Custom Inspectors with contextual help
- โฉ๏ธ Inspector Undo support
- ๐งช Demo scenes and validation tests
- ๐ป Full C# source code
โป๏ธ Safe Pooling
The pooling system reuses inactive characters instead of repeatedly creating and destroying GameObjects.
When a pooled Animal Controller character returns, the integration can restore:
- Active GameObject state
- Health and Stats
- Colliders
- Rigidbody configuration
- AI and navigation
- Animal Controller Death and Base states
- Wander Area
- Position and rotation
Active objects are never reused. If the pool has no available member, it can expand safely until the configured population is satisfied.
๐ Independent Multiple Zones
Each zone can have its own:
- AI Group
- Population
- Spawn radius
- Wander Area
- Continuous or wave-based generator
- Wave configuration
- Boss behavior
In Continuous Spawner mode, every zone maintains its own population and respawn timer. When one member dies, that zone starts its timer immediately without waiting for every member or every zone to become empty.
๐ Waves and Bosses
Create progressive waves with accurate runtime counters and optional bosses.
- Each spawned character is counted once
- Wave Start and Wave End events run once
- Normal characters and bosses participate in wave completion
- Boss death can safely finish the remaining AI
- Compatible with normal instantiation and object pooling
๐งญ NavMesh and Terrain Biomes
Automatically place characters on valid NavMesh locations and detect common navigation configuration problems directly from the Inspector.
Terrain Biome mode allows characters to spawn using:
- Selected Unity Terrain
- Terrain Layer
- Altitude thresholds
- Explicitly calculated biome positions
Biome positions are recalculated only when requested, avoiding unnecessary Inspector processing.
๐ Integrations and Compatibility
- ๐พ Animal Controller
- ๐ Horse Animset Pro
- ๐๏ธ Unity Terrain
- ๐ฟ Gaia
- ๐บ๏ธ MapMagic 2
- ๐งญ Unity AI Navigation/NavMesh
- ๐ฅ Multiple-player detection
Y en Key Features deben aรฑadirse:
- ๐ฅ Multiple-player detection and distance-based activation
- ๐ Terrain Biome support for Unity Terrain and compatible third-party terrain systems
- ๐ฟ Gaia integration
- ๐บ๏ธ MapMagic 2 integration
๐ Documentation
View the Online Manual and Quick Guides.
๐ฌ Follow Denvzla Estudio
- ๐ Website
- ๐ Online Manual
- ๐ง Email support through the publisher contact page
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.6.5f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.