* THIS ADD-ON REQUIRED ANIMAL CONTROLLER*
⚠ Important ⚠
This package is included with the purchase of Advanced Spawn System
Requirements:
Advanced Spawn System For Advanced Spawn System For Horse Animset Pro And Animal Controller provides an easy and powerful solution to all of your spawning needs. It has fully customizable spawn areas with precise obstacle avoidance and even NavMesh spawning!
The Pooling System is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is good practice in general and helps the CPU handle more important tasks without becoming inundated with repetitive create and destroy calls. This is particularly useful when dealing with bullets in a shooter game.
Occlusion culling
Occlusion culling is a process which prevents Unity from performing rendering calculations for GameObjects that are completely hidden from view (occluded) by other GameObjects.
Every frame, Cameras perform culling operations that examine the Renderers in the Scene and exclude (cull) those that do not need to be drawn. By default, Cameras perform frustum culling, which excludes all Renderers that do not fall within the Camera’s view frustum. However, frustum culling does not check whether a Renderer is occluded by other GameObjects, and so Unity can still waste CPU and GPU time on rendering operations for Renderers that are not visible in the final frame. Occlusion culling stops Unity from performing these wasted operations.
Features
Integration
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