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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.13 or later
- Package size
- 30 KB
- Files
- 14
- Favorites
- 1
- Views in the past week
- 2
Price tracking
- Last checked
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- Lowest recorded
- $4.99 on
Runtime Debugger
Price $4.99
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Runtime Debugger screenshot 1
About this asset
What does this do?
This asset allows you to see errors and debug messages in the final build, as well as within the editor too!
With a simple drag and drop prefab asset, the power to debug your distributed games or applications has never been easier!
With two easy button combinations, you can edit which logs get called at runtime and turn on and off the error windows.
But why?
Sometimes you have a bug that only occurs in the final build and you can't isolate it. Maybe a user is running into a specific bug you can't replicate?
Just include the prefab, tick what logs you want to receive, and voila! Easy debugging in the build!
Features?
-The ability to turn on and off:
Debug.Log()
Warnings
Exceptions
Errors
-Repeating errors toggle. Repeat errors from a null reference? No error spam!
-Runtime error window toggle, perfect for distributing in full builds for maximum diagnosis.
-Easy key commands, almost impossible to accidentally trigger in game!
Requirements:
-TextMesh Pro
Platforms This product has been tested on Windows Editor and Windows player.
However, you WILL need to edit the UI if you use this for Android, IOS, WebGL or anything else that doesn't display at 1920 x 1080.
This hasn't been tested in other platform editors, but if you run into any problems, drop me an email on [email protected] and I'll get back to you ASAP.
This asset allows you to see errors and debug messages in the final build, as well as within the editor too!
With a simple drag and drop prefab asset, the power to debug your distributed games or applications has never been easier!
With two easy button combinations, you can edit which logs get called at runtime and turn on and off the error windows.
But why?
Sometimes you have a bug that only occurs in the final build and you can't isolate it. Maybe a user is running into a specific bug you can't replicate?
Just include the prefab, tick what logs you want to receive, and voila! Easy debugging in the build!
Features?
-The ability to turn on and off:
Debug.Log()
Warnings
Exceptions
Errors
-Repeating errors toggle. Repeat errors from a null reference? No error spam!
-Runtime error window toggle, perfect for distributing in full builds for maximum diagnosis.
-Easy key commands, almost impossible to accidentally trigger in game!
Requirements:
-TextMesh Pro
Platforms This product has been tested on Windows Editor and Windows player.
However, you WILL need to edit the UI if you use this for Android, IOS, WebGL or anything else that doesn't display at 1920 x 1080.
This hasn't been tested in other platform editors, but if you run into any problems, drop me an email on [email protected] and I'll get back to you ASAP.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.13f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.