Hyper Save Engine

Hyper Save Engine

Save your Unity game without building a save system from scratch.

Hyper Save Engine is a free, full-featured save and load system built for real Unity projects.

Define what should persist directly from the Unity Editor, then let the engine handle saving, loading, profiles, runtime objects, integrity verification, and recovery.

No boilerplate.
No generated scripts.
No fragile manual wiring.


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FREE AND FULL-FEATURED

Hyper Save Engine is provided as a complete free tool.

It is not a limited trial or Lite edition. You can use it in personal and commercial Unity projects.

EDITOR-FIRST PERSISTENCE

Configure your save system visually inside the Unity Editor:

  • Drag and drop Components, scene objects, Prefabs, and references
  • Toggle individual fields and properties as Saved or Unsaved
  • Persist nested component state without writing custom save scripts
  • Automatically discover supported data that can be saved
  • Generate save and load hooks visually

For example, you can save a player, inventory, quest state, opened doors, destroyed enemies, and collected items by selecting their relevant fields in the Editor.

Runtime-created objects only require minimal registration when stable identity is needed.

DEEP DATA SUPPORT

Persist complex game state without rebuilding your existing architecture:

  • Components and nested data
  • ScriptableObjects and nested data
  • Arrays, Lists, and Dictionaries
  • Unity-specific types through built-in hooks
  • Scene objects and Prefab instances
  • Runtime-generated objects

RUNTIME OBJECT RECONSTRUCTION

Restore gameplay-created content automatically when it has a stable identity:

  • Runtime Prefab instances
  • Procedural objects
  • Dynamically created hierarchies

No manual scene reconstruction code is required during loading.

PROFILES AND GAME STATE MANAGEMENT

Profiles represent complete snapshots of your game state:

  • Multiple save slots
  • New Game and Continue workflows
  • Scene metadata
  • Playtime tracking
  • Fast RAM-cached profile access
  • Verified disk persistence
  • Optional encryption
  • Configurable recovery for missing or corrupted profiles

HOOKS AND INTEGRATION

Integrate Hyper Save Engine into your existing architecture:

  • Generate hooks visually using the Hook Generator
  • Run methods before saving or after loading
  • Bind values to method parameters
  • Register runtime-created objects when required

SECURITY AND DATA INTEGRITY

Protect game saves with built-in systems:

  • Encrypted save files by default
  • Integrity verification
  • Corruption and tampering detection
  • Configurable verification-failure behavior
  • Built-in recovery options

PERFORMANCE AND SCALABILITY

Hyper Save Engine is designed to handle large save graphs efficiently with minimal configuration.

Tested platforms:

  • Standalone
  • Android

Other Unity-supported platforms may work but have not yet been fully verified.

EXAMPLES AND DOCUMENTATION

The package includes multiple example scenes covering basic and advanced workflows.

Use the Example Scene Browser to explore features directly inside Unity. Documentation and support links are also accessible from the Editor.

HELP SHAPE HYPER SAVE ENGINE

Hyper Save Engine is actively developed with feedback from Unity developers.

Join the Discord community to:

  • Request features
  • Share your save and load use cases
  • Report issues
  • Suggest future Unity productivity tools
  • Participate in upcoming tool betas

Start with the included examples, select what should persist, and build your game instead of rebuilding its save system.