Auto Filler Source Code - Fill all fields automatically View on Asset Store (opens in new tab)

Package details

Latest version
1.0.4
Last updated
First released
Unity version
2019.4.15 or later
Package size
196 KB
Files
12
Favorites
6
Views in the past week
4

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Auto Filler Source Code - Fill all fields automatically

by Tellosoft (opens in new tab)

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Just a simple Fill attribute to fill any Serialized field. (Source Code & DLL both Included)

Discount -32% Previous price $22.00 Price $14.99

Get 32% off on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for Auto Filler Source Code - Fill all fields automatically, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Auto Filler Source Code - Fill all fields automatically screenshot 1

Auto Filler Source Code - Fill all fields automatically screenshot 1

About this asset

AutoFiller without source code version With All Features Included & affordable: https://assetstore.unity.com/packages/tools/utilities/auto-filler-fill-all-fields-automatically-209702

(Source Code & DLL both Included in this asset)

Usage & Details:

Use Fill attribute at any field except int, string, float, double which are not required to be filled. There will be a nice Fill button in front of the field in the inspector to fill the field. By default, it will find the required Component at the self game object, if not found then it will find it on the parent game objects till root.

Different Ways Of Use:

• [Fill] , [Fill(FindIn.SelfTParent)]

The default fill attribute will find the required game object on the self component if not found then find it on parent game objects till root.

• [Fill(“MyGameobject/ChildObject/Nested”)]

It will find the required component at the specified path.

• [Fill(FindIn.Child)]

It will find the required component in child game objects.

• [Fill(FindIn.Parent)]

It will find the required component in parent game objects.

• [Fill(FindIn.Self)]

It will find the required component at the self game object.

See the docs for more details

AutoFiller Documentation Link

From the publisher's Asset Store listing.