Interactive Energy Shield View on Asset Store (opens in new tab)

Package details

Latest version
1.01
Last updated
First released
Unity version
2020.1.6 or later
Package size
11.3 MB
Files
40
Favorites
69
Views in the past week
10

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

Interactive Energy Shield

by Matthieu Moncada (opens in new tab)

3.8 / 5 · 5 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 3
4 stars 0
3 stars 1
2 stars 0
1 star 1

Customizable and versatile Energy Shield / Force field effect to use on any 3D model!

Price $10.00

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Price history

Last 6 months

USD
Price history for Interactive Energy Shield, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Interactive Energy Shield screenshot 1

Interactive Energy Shield screenshot 1

About this asset

Features customizable settings of reflections, refraction, multiple colors, transparency, tiling, speed, vertex displacement and many more. The shader works entirely from procedural elements and requires no textures!

The shield is animated and reacts to getting hit or colliding with other rigidbodies. It also uses a C# script to coordinate the shield's state and animations, with settings for getting hit, loading, breaking and regenerating. Code is well commented and easy to configure to your needs.

The shield's shader is made entirely with VFX graph, with every node and subgraph clearly grouped and organized to be easily understandable and accessible.

The material can be applied to any 3D model (with proper UV Unwrapping) on a MeshRenderer or SkinnedMeshRenderer. Works with geometric shapes, characters, ships, props, etc. to bring

Included is a scene with multiple shield examples and an FPS controller to shoot and test them.

From the publisher's Asset Store listing.

Technical details

-Made with Shader Graph and VFX Graph

-C# script controls shield's animations and hit detection

-Requires URP 2020 and above and Shader/ VFX Graph packages installed

-Uses the Scene Color node, which requires "Opaque Texture" to be checked ON in URP settings

-Can also use "Depth Texture" for additional effects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.1.6f1 Not listed Compatible Not listed

Works with Unity URP 2020.1 and up only. Also needs Shader Graph and VFX Graph packages installed in project. Requires "Opaque Textures" enabled in URP Asset settings.

As listed on the Asset Store.