Scene Transition Project View on Asset Store (opens in new tab)

Package details

Latest version
1.1.2
Last updated
First released
Unity version
2022.3.13 or later
Package size
1.8 MB
Files
55
Favorites
13
Views in the past week
3

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$4.99 on

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Scene Transition Project

by Austin Windsor (opens in new tab)

2 ratings, too few to average

The Scene Transition Project aims to make transitioning between scenes seamless, simple and customisable. This project is suitable for both beginners and those who want to modify the program directly.

Price $4.99

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Price history

Last 6 months

USD
Price history for Scene Transition Project, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Scene Transition Project screenshot 1

Scene Transition Project screenshot 1

About this asset

This asset is designed to be user- and beginner-friendly. You aren't required to be a programmer to make use of this project, but there is support for adding additional functionality without worrying about breaking the code. The code is all commented as well for those who would wish to delve deeper and make changes to the source.

2D and 3D compatibility - all it takes is choosing the correct version of the scripts. The main script is compatible with both 2D and 3D, while the portals add-on has a separate 2D and 3D script.

You can customise this asset in multiple ways. Many settings are in the hands of the user - fade colour, fade duration, whether a loading screen is used, whether fades should be manual or automatic. You can call load scenes from anywhere simply by referencing the host object. This project intends to make development easier and much more convenient.

This asset is very much designed to be download and get running quickly - that is why the assets involved are included as prefabs. Also included are some extra scripts and an 'EssentialObjects' prefab. If you want to quickly test the project, you can simply drag the EssentialObjects prefab into your scene view and begin playing, as it comes with a player already. If you do this, make sure to delete the camera that spawns in your scene when you create a new scene, as the EssentialObjects prefab contains a camera already.

From the publisher's Asset Store listing.

Technical details

- Unrestricted use

Load scenes from anywhere simply by referencing the host object with the Scene Transition component.

- Customisable

Customise colours, durations, functionality both in and out of code.

- Simple to get running

Just import the package and attach the Scene Transition component to your game manager.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.13f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.