Fullscreen Pulse Shader View on Asset Store (opens in new tab)

Package details

Latest version
5.0.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
503 KB
Files
15
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10
Views in the past week
7

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Fullscreen Pulse Shader

by Project G.A.M.E.D.E.V. (opens in new tab)

1 rating, too few to average

A fullscreen pulse shader, constructed in Shader Graph. The pack also contains everything necessary for you to create your custom fullscreen shaders.

Price $5.99

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Price history

Last 6 months

USD
Price history for Fullscreen Pulse Shader, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Fullscreen Pulse Shader screenshot 1

Fullscreen Pulse Shader screenshot 1

About this asset

NOTE: This asset is also part of the Essential Shaders Bundle – https://assetstore.unity.com/packages/slug/201882

A fullscreen pulse-wave effect with customizable center point (i.e. pulse origin on the screen), speed, colour and wave edge thickness. There is an additional (optional) distortion effect, whose strength is also fully customizable. Finally, if desired by the user, a second controller value can be used to smoothly fade out/fade in the screen during the pulse.

This asset can also be used as a stepping stone for creating your own fullscreen shader effects in Shader Graph (a script allowing custom renderer features and a fully set up URP Renderer Asset – both necessary for fullscreen shaders – are provided in the pack). The required setup is documented step-by-step in the included PDF-file and on our website: https://docs.project-gamedev.com/fullscreen-pulse-shader/setup.html.

For further information, visit the shader's page on our website: https://www.project-gamedev.com/fullscreen-pulse-shader.html

For further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/fullscreen-pulse-shader/fullscreen-pulse-shader.html

NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".

From the publisher's Asset Store listing.

Technical details

  • One Shader Graph asset;
  • 3 C#-Scripts - one enables full screen shaders in your Unity project, one is used to control the full screen pulse effect, and the last script contains methods used by the other two;
  • One material for the full screen shader and its settings;
  • Fully set up example Renderer asset that demonstrates the necessary setup for a fullscreen shader (in this case, the fullscreen pulse shader);
  • One PDF-document containing step-by-step instructions on how to set up the shader, as well as a documentation for the shader's options;
  • A post-processing profile for the demo scene.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.23f1 Compatible Compatible Not listed Compatible
2023.1.0f1 Compatible Compatible Not listed Compatible
2022.2.0f1 Compatible Compatible Not listed Compatible
2022.1.0f1 Compatible Compatible Not listed Compatible
2021.3.0f1 Compatible Compatible Not listed Compatible

In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".

As listed on the Asset Store.