SS Water Reflection 2D - Screen Space & Sprite Self Reflection View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2019.4.35 or later
Package size
8.0 MB
Files
1,793
Favorites
83
Views in the past week
23

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

SS Water Reflection 2D - Screen Space & Sprite Self Reflection

by Psychoflow (opens in new tab)

4.0 / 5 ยท 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 1
4 stars 1
3 stars 1
2 stars 0
1 star 0

SSWaterReflection2D is a simple tool to implement water reflection for 2D games.

Price $20.00

Buy on Asset Store (opens in new tab)

Affiliate link ยท Purchases support this site

Price history

Last 6 months

USD
Price history for SS Water Reflection 2D - Screen Space & Sprite Self Reflection, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

SS Water Reflection 2D - Screen Space & Sprite Self Reflection screenshot 1

SS Water Reflection 2D - Screen Space & Sprite Self Reflection screenshot 1

About this asset

๐Ÿ‘‰ ๐ŸŽฎ Demo ๐ŸŽฎ

๐Ÿ“–Online Documenation๐Ÿ”

โ–ถYoutube Tutorialsโ–ถ

SSWaterReflection2D is a simple tool to implement water reflection for 2D games.

"SS" stands for Screen Space and Sprite Self reflection. They are 2 different implementations of water reflection for various situations.

  • Screen Space Reflection(SSR) is a way to reflect things based on screen texture which is much more efficient than the way by another reflection camera. It's very useful in 2D Side Scrolling game like Kingdom. And it can be used on both orthographic and perspective view.
  • Sprite Self Reflection is a way to reflect the sprite renderer itself vertically. It's quite useful for Top-down games and Retro RPG games.
  • Powerful Combo: Using both ScreenSpace and SpriteSelf water reflection can make a perspecitve water reflection that reflects not only background+gameplay objects(by ScreenSpace) but also foreground objects(by SpriteSelf) in a 2D game, which is more powerful than any other commercial 2d water reflection solution.

FEATURES:

- Include 6 sample scenes (3 different game types). (๐ŸŽฎ Demo ๐ŸŽฎ)

- 2 Types of reflection renderer for various situations.

- Custumizable various water styles

- Efficient and custumizable performance.

- Full ๐Ÿ“–Online Documenation๐Ÿ”

Tested successfully on Windows, Android and WebGL.

Currently it's only compatible with Built-in Rendering Pipeline.

We're planning to make it support URP and HDRP. But it'll be a quite different implementation with Bulit-in RP.

Any further questions, bug report or suggestions just feel free to contact us:

๐ŸŒŽWebsite

๐Ÿ“งMail

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.15f1 Compatible Not listed Not listed
2020.3.30f1 Compatible Not listed Not listed
2019.4.35f1 Compatible Not listed Not listed

As listed on the Asset Store.