Auto Filler for UnityEvent and Field View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2019.4.15 or later
Package size
406 KB
Files
10
Favorites
4
Views in the past week
4

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Auto Filler for UnityEvent and Field

by Tellosoft (opens in new tab)

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A Powerful Editor window to fill/populate any Serialized UnityEvent with any function from any of your scripts. You can fill any Serialized Field too. (Custom data types supported)

Discount -20% Previous price $14.99 Price $11.99

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Price history

Last 6 months

USD
Price history for Auto Filler for UnityEvent and Field, 6 months Current $11.99; lowest $11.99; highest $11.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Auto Filler for UnityEvent and Field screenshot 1

Auto Filler for UnityEvent and Field screenshot 1

About this asset

Discord Link for any Support

Use Case:

Suppose you have 50+ scenes in your project (1 scene as 1 level) and you have to fill your newly serialized UnityEvent with any of the functions from your existing script. So you have to open all the scenes one by one and find out the desired Serialized UnityEvent and then find the component to fill its function in the UnityEvent. It’s really time taken when having many scenes.

Now This Editor window will save your time. You have to fill your UnityEvent just once in this editor window, it will record your gameobject, component, its function, etc. then you can easily just open your levels scenes one by one and click on the fill button. It will automatically fill up your desired Unity Event with desired component's function. The same applied to any Serialized Field like Gameobject, Transform, Rigidbody, or your custom component.

Parameterized functions are also supported to be filled in the UnityEvent.

See the docs for more details:

Unity Event Filler - Editor Window (Documentation Link)

Unity Field Filler - Editor Window (Documentation Link)

From the publisher's Asset Store listing.