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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2019.4.15 or later
- Package size
- 406 KB
- Files
- 10
- Favorites
- 4
- Views in the past week
- 4
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- $10.00 on
Keywords
Auto Filler for UnityEvent and Field
- Price drop
A Powerful Editor window to fill/populate any Serialized UnityEvent with any function from any of your scripts. You can fill any Serialized Field too. (Custom data types supported)
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Last 6 months
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Auto Filler for UnityEvent and Field screenshot 1
About this asset
Use Case:
Suppose you have 50+ scenes in your project (1 scene as 1 level) and you have to fill your newly serialized UnityEvent with any of the functions from your existing script. So you have to open all the scenes one by one and find out the desired Serialized UnityEvent and then find the component to fill its function in the UnityEvent. It’s really time taken when having many scenes.
Now This Editor window will save your time. You have to fill your UnityEvent just once in this editor window, it will record your gameobject, component, its function, etc. then you can easily just open your levels scenes one by one and click on the fill button. It will automatically fill up your desired Unity Event with desired component's function. The same applied to any Serialized Field like Gameobject, Transform, Rigidbody, or your custom component.
Parameterized functions are also supported to be filled in the UnityEvent.
See the docs for more details:
From the publisher's Asset Store listing.