Tico Park Complete Game View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.0 or later
Package size
692 KB
Files
96
Favorites
17
Views in the past week
8

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$4.99 on

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Tico Park Complete Game

by Kanuni Games (opens in new tab)

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The project is ready with everything. There are 4 levels made inside. You can easily add new levels.You can add new sections without any coding knowledge.

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Price history

Last 6 months

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Price history for Tico Park Complete Game, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Tico Park Complete Game screenshot 1

Tico Park Complete Game screenshot 1

About this asset

The project is ready with everything. There are 4 levels made inside. You can easily add new levels.

You can edit the made levels in the Prefab folder to add new levels. There are many coded objects in the object folder.

From the publisher's Asset Store listing.

Technical details

Objects:

ActiveObject: This object is an object that is activated by pressing the character on the Button object. You should use both together while leveling.

ButtonNotPress: This object is a button. When the character is hovered, it is automatically pressed and activates the ActiveObject object you specified.

block: View file only

DeadZone: This object is a hidden physical object. If the character comes here, he senses it. You can put this object in places with holes.

Door: This object is the end object of the level. You find the key and open this door to finish the level.

Key: You can take this item and open the door.

Moving Platform: This object is a moving platform. It allows you to create a platform that goes back and forth between the coordinates you specify.

pushableobject: This object is a pushable object. You can determine how many people can be pushed.

Squarepushableobject: Buddha is a pushable object.

Static Grounds: They are hidden physics objects that you need to put on top of the visuals.

TeleportZone: It is the place where the character will be directed when he comes to DeadZone.

CheckpointFlag: This is the birthplace of the character when it comes to this object. It starts from here when he dies.

Pipe and enemy2: Moving enemies. The character must pass without crashing.

You can customize the project as you wish. All designs and coding were done in an easy to understand way. You can easily create your own game. You can make your own level.