Transparent Culling System (URP)

The script is based on detecting colliders between camera and the player, so that the script works properly each object has to have collider on it.



Maybe better option for you is fading object using dithering effect, you can check fading objects package based on dithering effect here : https://assetstore.unity.com/packages/slug/212628


To use this package you do not need to modify any shaders, you can use default urp shaders.


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