View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.2.8 or later
- Package size
- 2.3 MB
- Files
- 22
- Favorites
- 6
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Auto-Scale Shader
Get the tile of your texture always right and don´t waist time configuring the tile for each object.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Auto-Scale Shader screenshot 1
About this asset
-This asset can be used in any king of 3D project using URP, since it´s works in"material level" of the project.
-One of major conserne was a ease workflow and ease comprehension. Thinking in that you work with this shader just like you work with a build-in lit shader. We tried to keep all the property´s name unaltered, as much is possible.
-Most of adjusts you can make in build-in shader, you can do here.
-Save time and space, skipping multiple tile settings for diferent objects, and save space of your project applying yhe same material for those objects.
-No script function is needed in order to preserve the texture size in runtime.
From the publisher's Asset Store listing.
Technical details
-Workflow very similar to the Build-in lit shader.
-Most of adjusts you can di in build-in shader are present.
-The "name" of propertys are equal or similar to the build-in shader.
-Works in real time in editor mode and in run time. You can see all the changes immediatly.
-Texture´s UV, normal and Tangent are in object space.
-One time configuration shader. Since you adjust the material, you can apply to any object and the apperance will be preserved.
-Compatible with URP.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.2.8f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.