Create dungeons that feel designed, not random.
Edgar gives you the creative control of hand-crafted levels with the replayability of procedural generation. Define exactly how your dungeon flows - then let Edgar generate infinite variations that follow your rules.
📖 Documentation | 🎥 Getting Started Video | 💬 Discord
⭐ WHY EDGAR?
Traditional procedural dungeons feel random and disconnected. Rooms don't flow meaningfully, layouts lack intentional design, and every run feels the same despite being "procedural."
Edgar solves this with a node-based approach: connect rooms like a flowchart to define your structure (boss room at the end, shop in the middle, branching paths), and Edgar generates levels that follow YOUR design with YOUR handcrafted rooms.
Want a dungeon that starts in a safe hub, branches into 3 parallel paths, reunites at a mini-boss, and ends with an epic boss fight? Define it once and Edgar generates endless unique variations, each following your exact structure.
✔ CORE FEATURES
✔ Visual Level Editor Design your dungeon structure like a flowchart - drag rooms, connect them with lines, done. Define exactly how rooms connect - no code required.
✔ Handmade Room Templates Create rooms like any Unity scene using tilemaps. Add lights, enemies, chests, traps - anything you need. Assign different templates to different room types.
✔ Intelligent Room Placement Edgar automatically finds valid layouts that match your defined structure, handling complex constraints like room sizes and door positions.
✔ Extensible Post-Processing Add your own logic after generation - spawn enemies based on difficulty, place loot, adjust lighting. Full control over the final result.
✔ Unity 6 Support Fully compatible with the latest Unity version.
🎮 PRO FEATURES
Take your dungeons to the next level with PRO-exclusive features:
✔ Fog of War - Reveal rooms as players explore them
✔ Minimap - Easy setup for dungeon minimaps
✔ Platformer Levels - Generate side-scrolling platformer dungeons, not just top-down
✔ Enter the Gungeon & Dead Cells Examples - Example scenes inspired by these games, demonstrating how to recreate their procedural level design
📦 WHAT'S INCLUDED
🎮 TRY BEFORE YOU BUY
Not sure if Edgar fits your project? Try the free version to explore the core features. Ready for Fog of War, Minimap, and Enter the Gungeon-style examples? Upgrade to PRO.
🛠️ SUPPORT