Ghostly Hand Shader Free (VR) View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2019.4.23 or later
Package size
177 KB
Files
5
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Ghostly Hand Shader Free (VR)

by Wolderado (opens in new tab)

4.6 / 5 · 11 ratings

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Ghostly Hand shader for VR. No overlapping pixels! Just drag and drop to your hand model and adjust the parameters to your liking.

Price Free

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Price history

Last 6 months

USD
Price history for Ghostly Hand Shader Free (VR), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Ghostly Hand Shader Free (VR) screenshot 1

Ghostly Hand Shader Free (VR) screenshot 1

About this asset

WARNING: DOES NOT INCLUDE THE HAND MODEL. ONLY SHADER AND MATERIALS

Have you been searching for a non-overlapping transparent shader for your VR game? Search no more! Just drag and drop the materials and adjust the parameters to your liking.

The best thing is, it's completely free! Use it in any way you want. Just credit me as wolderado if you want but it's not required

The shader uses vertex positions so scaling affects the visual.

Supports Built-In & URP

From the publisher's Asset Store listing.

Technical details

  • 7 parameters like:
    • Color
    • Outer Rim effect
    • Hand opacity
    • Wrist opacity

Parameter descriptions:

Fresnel Bias: Increases the opacity of the whole material

Fresnel Scale: Sets the power (or brightness) of the outer edge (fresnel line)

Fresnel Power: Sets the size of the outer edge should be

Fresnel Color: Material Color

Point2: Sets the smoothness of the transition in the Z-Axis in Vertex Space

Point3: Another point to set the smoothness of the transition in the Z-Axis in Vertex Space

Wrist opacity: Sets the opacity of the other half of the material

The combination of Point2 & Point3 variables produces different results. They indicate how far away in the Z-axis the transitions should occur. For example, you can make the tip of the hands more visible and make the rest smoothly transition (Point2: -1, Point3: 1.5)

Or you can make the transition super hard and make the hand visible from the wrist (Point2: 1, Point3: 8). You can check out example materials in the built-in package for other examples.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.21f1 Compatible Compatible Not listed
2019.4.23f1 Compatible Not listed Not listed

As listed on the Asset Store.