Simple Roads View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2019.4.33 or later
Package size
957 KB
Files
65
Favorites
249
Views in the past week
64

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Keywords

Simple Roads

by Stepan Drunks (opens in new tab)

3.6 / 5 · 8 ratings

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1 star 1
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A kit for building any kind of road. From curvy race tracks, to busy city junctions. Supports elevations and ramps so your cities and tracks don't have to be flat and boring.

Discount -100% Previous price $4.99 Price Free

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Price history

Last 6 months

USD
Price history for Simple Roads, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Simple Roads screenshot 1

Simple Roads screenshot 1

About this asset

A kit for building any kind of road. From race tracks, to city junctions.

A key feature of this kit is that it includes elevated roads and ramps that let you create multi-level roads on terrain of varied heights.

Basically I could not find any construction sets that offer this degree of verticality, so I built one myself!

There are 3 sample scenes included in the package that demonstrate the different use cases. 

All meshes are quad only (good for subdivision) and optimised for low poly count. 

Really looking forward to your feedback on this one! Let me know if you'd like some improvements!

From the publisher's Asset Store listing.

Technical details

Package content:

  • Number of prefabs: 25
  • Number of Sample Scenes: 3

Model Properties:

  • Quad only meshes: Yes
  • Average polygon count: 900 triangles per road module (together with all the optional sidewalks and guards)
  • Minimum polygon count: 100
  • Maximum polygon count: 1400
  • Textures: No
  • UV mapping: No
  • Animations: No

Materials: URP

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.7f1 Not listed Compatible Not listed
2019.4.33f1 Not listed Compatible Not listed

The project materials are set up for URP, but is you change their shaders to "Standart" or any HDRP one so to make these assets compatible with any render pipelines you use.

As listed on the Asset Store.