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Package details
- Latest version
- 1.2.1
- Last updated
- First released
- Unity version
- 2020.3.41 or later
- Package size
- 356.8 MB
- Files
- 223
- Favorites
- 5
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $34.30 on
Keywords
AIRCOM R 10 Racing
The R 10 is a high quality spaceship designed with two things in mind, performance and speed.
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Price history
Last 6 months
USDAsset preview
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AIRCOM R 10 Racing screenshot 1
About this asset
The package contains a high quality mid poly and lower poly model of a racing spaceship, the AIRCOM - R 10. The spaceship is not only for racing, but the spaceship was designed with speed and performance in mind. The model is rigged and animated. The R 10 is separated in different parts. The main parts are the body, the cockpit interior and the engine.
Included
- Prefabs for the R 10 and individual parts.
- Materials for all three render pipelines.
- Models rigged and animated.
- 4K PBR Textures.
- 2 color skins.
- Simplified collider meshes.
- Ship controller script.
- Demo scenes for all three render pipelines.
- Continuous updates.
The ship controller script does not include a flight model. The script is used to handle the animations (cockpit canopy, elevator, aileron, pedals, constrol stick, thrust lever, front landing gear wheel rotation and landing gear) and the script includes a startup sequence for the engine. The script includes methods to handle keyboard input (0 or 1) and analog inputs (-1 to 1 or 0 to 1).
WebGL Demo
From the publisher's Asset Store listing.
Technical details
Number of textures: 52
Texture dimensions: 1K, 2K and 4K
Polygon count of:
- R10_HP: 34888
- R10_LP: 25055
- Main_Engine_LP: 8045
- Main_Engine_HP: 11837
Number of meshes/prefabs: 27 per render pipeline
Rigging: Yes
Animation count: 12
UV mapping: Yes
LOD: No
Types of materials and texture maps: PBR
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.41f1 | Compatible | Compatible | Compatible |
This package includes materials for all three render pipelines.
As listed on the Asset Store.