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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2020.3.15 or later
- Package size
- 13.6 MB
- Files
- 110
- Favorites
- 2
- Views in the past week
- 6
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Sounds Of War 2: Weapons and Armor Inventory SFX
SOW2 is a medieval RPG weapon and armor Inventory SFX pack. Great for Pick-Up, Equip, Drop, Loot, Collecting, Trading, and other item handling sounds. Includes a 10 SFX bonus from our SOW1 pack!
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'Sounds Of War 2' is the second in a series of pro-designed RPG combat sound packs. It's aimed mostly at the inventory movements like equipping, dropping, and crafting of weapons and armor. Additionally, some sounds like for example 'Sword Draw' SFX can be used when your character takes out an already equipped weapon from its container.
Perfect for medieval RPG games, hack and slash, JRPG, or basically any game that requires great weapon and armor inventory sounds.
- THE CREATION
It took a lot of recording, mixing, and polishing to create this pack. Cyberwave Orchestra always does quality over quantity, while keeping the prices affordable. We encourage developers to talk to us about their projects because it feels great to be involved in the creation of your games!
* The names we used are just guidelines and not a set of rules. You can use the sound of Axe Equip for your Mace Equip if it sounds and feels right for your project! A nice selection of 'all purpose' and 'unspecified' sound effects are available, which haven't been named on purpose, in order to offer you more creative freedom.
Check out our pack Sounds Of War 1: Medieval Blades too!
Also included in our Big Fantasy Sounds Bundle – the most comprehensive and affordable fantasy SFX bundle available on the Unity Asset Store.
Human-Crafted Audio
All sounds in this pack are professionally designed and produced by Cyberwave Orchestra. No AI-generated content is used in the creation process.
From the publisher's Asset Store listing.
Technical details
Format: 44.1 kHz, 16 bit, Stereo, WAV
Does music loop: No
Minutes of audio provided: 02:42 sec
Supported Development Platforms: All
No clipping and no noise. Stereo, but kept in a narrow center field for easier panning. Dry, so that you could add your own reverb in order to match your game's space if necessary. All volumes hover around -7db on average for easier balancing with background music.