Quantum Console

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Have any queries? Feel free to contact support to help determine if Quantum Console is the solution for you!


What can it be used for?

Including, but not limited to:

- Flexible QA tools

- Development cheats for testing

- Debugging assistance

- In game cheat codes

- Adaptable to any project


Command Features:

- Static and non-static commands

- Command overloads and default parameters

- Generic commands

- Async commands

- Interactive commands with coroutine-like actions

- Generate commands at runtime with lambda commands

- Supports functions, properties, fields and delegates

- Per command platform black/whitelist

- Easy to use

- Full C# source included


Console Features:

- Contextual autocompletion for commands, enums, GameObjects and more

- Display Debug.Log messages in the console

- Highly customisable

- Custom theme system

- Text Mesh Pro support


Example Built In Commands:

- call-static/call-instance: call any C# method or property in your project

- man: generates a user manual for a specified command

- exec: compiles an executes C# code at runtime

- #define: defines and creates a user macro

- instantiate: instantiates a copy of an object

- destroy: destroys an object

- get-object-info: gets the transform and component data of an object