Draw Call Optimizer - Just One Click [Demo] View on Asset Store (opens in new tab)

Package details

Latest version
2.7.0
Last updated
First released
Unity version
2020.3.48 or later
Package size
11.3 MB
Files
107
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Draw Call Optimizer - Just One Click [Demo]

by Just Assets (opens in new tab)

2 ratings, too few to average

Draw Call Optimizer allows you to drastically reduce the amount of draw calls used in your scene and heavily increase your FPS without losing a lot of visual quality.

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Price history

Last 6 months

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Price history for Draw Call Optimizer - Just One Click [Demo], 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Draw Call Optimizer - Just One Click [Demo] screenshot 1

Draw Call Optimizer - Just One Click [Demo] screenshot 1

About this asset

Improve your scenes performance with a single click!

Draw Call Optimizer allows you to drastically reduce the amount of draw calls used in your scene and heavily increase your FPS without losing a lot of visual quality. This is done by combining multiple techniques like mesh combining and texture atlas mapping.

This tool was built because of the lack of tools out there which are easy to use and powerful at the same time.

This is a demo version. Full version can be bought here.

- one-click solution (which can be modified but does not need to).

- supports texture repeat and offset

- supports mip-maps correctly

- supports the Standard shader (parallax, emission, diffuse, normal, specular, cutout, etc; without details) DEMO includes just Standard Specular

- supports many mobile and legacy shaders DEMO includes Diffuse Bumped and Mobile Diffuse Bumped

- supports all shader fields due to dynamic evaluation

- requires no lightmap UV recomputation (super-fast lightmap UV re-layouting)**

- Automatically fixes missing lightmap UVs*

- respects your colliders and merges them as well including simple colliders (boxes, capsules, …)*

- fully supports classic render pipeline**

- input textures and materials stay untouched (your project assets won’t be modified)

- NEW: Supports creation of multiple atlas maps for a single material

- Contains tools for image scaling and channel manipulation*

- Keep your components on your optimized hierarchy*

- Merge meshes larger than 64k vertices*

- Configure your atlas mapping strategy, size, margin* DEMO limited to 1024 atlas texture sizes

- Support Unity versions starting from 2020.3*

- Discard texture channels during optimization*

- Contains source code*

- Can be used as a package instead of being inside of your code*

- BETA: URP and HDRP are supported as well but atlas shader graphs need to be adapted by hand (you need to replace texture samplers by a sub-graph (provided))*

- BETA: Create atlas shaders automatically for your (simple) custom shaders.*

* Feature missing in demo

** Feature limited in demo

Works on Desktop and Mobile.

Asset uses MeshSimplifier and MIComplexHull under MIT license (unrestricted commercial use); see license.txt file in package for details. These assets are just required in Editor but not for builds.

From the publisher's Asset Store listing.

Technical details

Combines multiple techniques like mesh combining and texture atlas mapping.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.48f1 Compatible Compatible Compatible Compatible

Our code is written in C# 7.2 and Unity 2020.3

As listed on the Asset Store.