RT-RRT* Pathfinding View on Asset Store (opens in new tab)

Package details

Latest version
1.8.0
Last updated
First released
Unity version
2020.3.33 or later
Package size
115 KB
Files
32
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68
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RT-RRT* Pathfinding

by Stellar Remnants (opens in new tab)

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RT-RRT* is a real-time path planning algorithm that works on dynamic XY and XZ environment.

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Price history for RT-RRT* Pathfinding, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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RT-RRT* Pathfinding screenshot 1

RT-RRT* Pathfinding screenshot 1

About this asset

RT-RRT* is based on the Rapidly Exploring Random Tree* (RRT) algorithm which is widely used in robotics. RT-RRT improves RRT* by using a real-time sampling approach.

DOES NOT require any type of grid, navmesh, graph or tiles and works on both XY and XZ planes.

Enter the size and location that you want the RT-RRT* to run at, define the layers that you want to be treated as static obstacles, define dynamic obstacles, and done!

Includes many fine tuning parameters such as goal orientation ratio, informed sampling ratio, maximum running time, maximum steps to look ahead and many others.

Use the built in functions to find path or use the included Waypoint Creator Tool for patrol/loop movements.

Includes a maze like demo scene with dynamic obstacles to get you familiarized with the package.

Full source code included.

From the publisher's Asset Store listing.

Technical details

  • Using a real-time sampling
  • Does not require any type of grid, navmesh, graph or tiles
  • Can detect static and dynamic obstacles
  • Works on XY and XZ planes
  • Many fine tuning options
  • Waypoint Creator Tool to create and edit waypoints

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.33f1 Compatible Compatible Compatible Compatible

Can work in older versions of Unity

As listed on the Asset Store.