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1.0
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2020.2.6 or later
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Pool

by Matt Kuhn (opens in new tab)

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Is your game suffering performance issues due to spawning a lot of GameObjects? Pooling may be able to help! This package offers a simple-to-use pool that we hope blesses your project!

Price $5.99

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Pool screenshot 1

Pool screenshot 1

About this asset

Pooling isn't always the solution, but it certainly can be in some situations! 

If you are spawning a massive amount of objects (maybe hundreds or thousands) and especially if these objects are complicated (if they have Particle Effects or several Renderers), then you might want to spare Unity from Creating and Destroying them by keeping an inactive reserve of them in the background.

That's what this pool does for you!

It can be complicated to integrate a pool into an existing project. It can also be difficult to determine when and how to implement a pool.

The aim of this project was to make everything as simple as possible. The accompanying YouTube videos can explain more!

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.2.6f1 Compatible Compatible Compatible

As listed on the Asset Store.