Dropping Objects - Sound Effects

>>> 50% Of until may 17 <<<

>>> 50% Of until may 17 <<<

>>> 50% Of until may 17 <<<


Hello Dev!


This pack was created with a single purpose: to sound out falling objects. I realized that this is a scenario that happens a lot in games, and sounds play a big part in it, when an object is falling, the human action is simply waiting for the noise.


With that in mind, I created this pack with a variety of falling objects, Wood, metal, letters, plastic, chains, coins, ceramics, and many others.


It's important to remember that I named it 'fall' but if it works for other animations such as snapping somewhere, or hitting the object, you can use it with ease!


With this pack I'm sure your player will be more immersed in the game, investing in the pack you'll get all that and still help me to continue creating quality content at a nice price! :D


Check the preview One

Check the preview Two

Check the documentation


This is the list of all folders, but inside each folder there are several files, totaling 415 sound effects :)


  • Bag_Metallic_01
  • Book_01
  • Box_01
  • Cards_01
  • Ceramic_01
  • Coins_01
  • Falling_Sound_01
  • Full_Chest_01
  • Large_Objects_01
  • Little_Box_01
  • Paper_Bag_01
  • Rocks_01
  • Shoe_01
  • Small_Chains_01
  • Small_Objects_01
  • Sword_01
  • Water_Bottle_01
  • Water_Drop_01
  • Wood_01

UPDATE ONE


  • Big_Door_01
  • Body_01
  • Body_02
  • Bones_01
  • Book_01
  • Book_02
  • Boxes_01
  • Chair_01
  • Drop_On_Water_01
  • Dust_01
  • Fire_Object_01
  • Fragile_Object_01
  • Helicopter_01
  • Little_Cans_01
  • Magic_Item_01
  • Metal_Object_01
  • Metal_Object_02
  • Metal_Object_Muffled_By_Carpet_01
  • Mockup_Files_Bamboo_01
  • Mockup_Files_Book_01
  • Mockup_Files_Can_01
  • Mockup_Files_Chains_01
  • Mockup_Files_Coconut_01
  • Mockup_Files_Metal_Bar_01
  • Mockup_Files_Metal_Bar_On_Dirt_01
  • Mockup_Files_Plastic_Bag_01
  • Mockup_Files_Stones_01
  • Mockup_Files_Wood_01
  • Roll_Grass_01
  • Three_01
  • Throw_Object_01
  • Throw_Object_On_Wood_01
  • Wood_01
  • Wood_02