Versatile Aerodynamics Package View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2020.3.10 or later
Package size
8.9 MB
Files
35
Favorites
25
Views in the past week
9

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Versatile Aerodynamics Package

by Bruugle (opens in new tab)

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  • Price drop

Add realistic and quick flight physics to your project.

Discount -40% Previous price $15.00 Price $9.00

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Price history

Last 6 months

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Price history for Versatile Aerodynamics Package, 6 months Current $9.00; lowest $9.00; highest $9.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Versatile Aerodynamics Package screenshot 1

Versatile Aerodynamics Package screenshot 1

About this asset

The Versatile Aerodynamics Package is a set of physics behaviors which implement flight in your Unity project. This package strikes a balance between ease-of-use and realism. It accomplishes this with its primary component, the Aerodynamics class, which simulates a simple idealized wing using thin airfoil theory. There are no fictitious forces here, everything from the ailerons to the elevators to the main wings are calculated by real lift and drag formulas.

You can arrange multiple wing objects in any orientation and shape you want and the simulation will be able to follow. It is designed to be easy to set up and highly adaptable. You can even use it to make a windmill.

The package also includes some additional behaviors, such as an input controller and a propulsion script to help configure an aircraft, which is the primary use case for this package but by no means the only one.

This package does require you to make some manual inputs and judgements when configuring your wings, such as calculating your own wing area for example. There are helpful resources for this in the documentation. But, after learning some basic principles of aviation anybody should be able to make a flyable aircraft with this package.

This package includes:

  • A behavior which simulates the physics of flight, inluding: drag, stalling, wind, and the ability to approximate just about any shape or orientation of wings.
  • An intermediary class between your own user control scheme and the movement of control surfaces for an airplane.*
  • A basic engine behavior which can be used to simulate propellors or jets.
  • A small demo scene with a preconfigured airplane that you can fly around.

*You will be expected to have your own way of handling user inputs which you can then easily feed into the my Controller class as yaw, pitch, roll, and throttle inputs.

Hopefully this package has everything you need to get fun and realistic planes in your project, or serve as a platform for you to expand on. Happy flying!

Forum Page

https://forum.unity.com/threads/versatile-aerodynamics-package.1268006

Link to documentation

https://docs.google.com/document/d/1RpRF8Hji5023SNBIFiTBj8e_u1GiBtgGmOiOQfZ8JN4/edit?usp=sharing

From the publisher's Asset Store listing.

Technical details

Features

  • 1 behaviors which utilize unity's built-in physics engine to simulate Aerodynamics
  • 3 behaviors that combine to create a flyable aircraft in any existing unity project
  • A demo scene with a ready-to-fly aircraft showing how all the parts work together

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.10f1 Compatible Not listed Not listed

As listed on the Asset Store.