FastSky - Procedural Sky and Clouds URP View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
2021.2.7 or later
Package size
132 KB
Files
15
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FastSky - Procedural Sky and Clouds URP

by GapperGames Studios (opens in new tab)

4.7 / 5 · 16 ratings

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  • Price drop

Procedural Sky and Clouds for URP

Discount -100% Previous price $19.99 Price Free

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Price history

Last 6 months

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Price history for FastSky - Procedural Sky and Clouds URP, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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FastSky - Procedural Sky and Clouds URP screenshot 1

FastSky - Procedural Sky and Clouds URP screenshot 1

About this asset

Need simple, clean sky and clouds for your game? FastSky has you sorted. It works on any platform, including mobile and VR.

Features:

An all-in-one sky and clouds shader that allows for creation of dynamic skies in any style!!!

==--------------------= Material Parameters =--------------------==

=- Sun -=

Sun Size: Self explanatory.

Sun Intensity: Self explanatory.

=- Sky -=

DayColour: Colour of the sky during the day.

Saturation: How intense the colours of the sky are - higher values are great for a stylised look.

Wavelengths: The wavelengths of the Red, Green and Blue channels of light that are scattered through the atmosphere.

DensityPower: Controls the density falloff - a.k.a the height of the horizon.

DayScatterStrength: How much light is scattered during the day.

EveningScatterStrength: How much light is scattered during the evening.

DayBrightness: How bright the sky is during the day.

EveningBrightness: How bright the sky is during the evening.

EveningThreshold: How soon the sky transitions to evening.

=- Stars -=

StarColour: Self Explanatory.

StarBrightness: Self Explanatory.

StarSize: Self Explanatory.

StarScale: The tiling of the Stars texture.

StarSpeed: How fast the stars move.

StarThreshold: How early the stars appear.

=- Clouds -=

CloudColour: Self Explanatory.

CloudBrightness: Self Explanatory.

CloudAnisotropy: Controls how much light gets scattered through the clouds.

CloudDensity: Controls how dense the clouds are.

CloudHeight: How high up the clouds stop.

CloudThickness: How much sky the clouds cover.

CloudSoftness: Controls how soft the clouds are.

CloudSpeed: How fast the clouds move.

CloudTwirl: How wispy/stretched the clouds are.

CloudScale: The tiling of the clouds texture.

From the publisher's Asset Store listing.

Technical details

-Sky and Clouds shader

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.2.0f1 Not listed Compatible Not listed
2021.2.7f1 Not listed Compatible Not listed

As listed on the Asset Store.