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Package details
- Latest version
- 1.0.4
- Last updated
- First released
- Unity version
- 2019.4.15 or later
- Package size
- 101 KB
- Files
- 9
- Favorites
- 4
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Auto Filler - Fill all fields automatically
Just a simple Fill attribute to fill any Serialized field.
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Price history
Last 6 months
USDAsset preview
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Auto Filler - Fill all fields automatically screenshot 1
About this asset
Usage & Details:
Use Fill attribute at any field except int, string, float, double which are not required to be filled. There will be a nice Fill button in front of the field in the inspector to fill the field. By default, it will find the required Component at the self game object, if not found then it will find it on the parent game objects till root.
Different Ways Of Use:
• [Fill] , [Fill(FindIn.SelfTParent)]
The default fill attribute will find the required game object on the self component if not found then find it on parent game objects till root.
• [Fill(“MyGameobject/ChildObject/Nested”)]
It will find the required component at the specified path.
• [Fill(FindIn.Child)]
It will find the required component in child game objects.
• [Fill(FindIn.Parent)]
It will find the required component in parent game objects.
• [Fill(FindIn.Self)]
It will find the required component at self game object.
See the docs for more details
From the publisher's Asset Store listing.
Technical details
Usage & Details:
Use Fill attribute at any field except int, string, float, double which are not required to be filled. There will be a nice Fill button in front of the field in the inspector to fill the field. By default, it will find the required Component at the self game object, if not found then it will find it on the parent game objects till root.
Different Ways Of Use:
• [Fill] , [Fill(FindIn.SelfTParent)]
The default fill attribute will find the required game object on the self component if not found then find it on parent game objects till root.
• [Fill(“MyGameobject/ChildObject/Nested”)]
It will find the required component at the specified path.
• [Fill(FindIn.Child)]
It will find the required component in child game objects.
• [Fill(FindIn.Parent)]
It will find the required component in parent game objects.
• [Fill(FindIn.Self)]
It will find the required component at self game object.
See the docs for more details
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2019.4.15f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.