Auto Filler - Fill all fields automatically View on Asset Store (opens in new tab)

Package details

Latest version
1.0.4
Last updated
First released
Unity version
2019.4.15 or later
Package size
101 KB
Files
9
Favorites
4
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Auto Filler - Fill all fields automatically

by Tellosoft (opens in new tab)

1 rating, too few to average

Just a simple Fill attribute to fill any Serialized field.

Price $4.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Auto Filler - Fill all fields automatically, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Auto Filler - Fill all fields automatically screenshot 1

Auto Filler - Fill all fields automatically screenshot 1

About this asset

Discord Link for any Support

Usage & Details:

Use Fill attribute at any field except int, string, float, double which are not required to be filled. There will be a nice Fill button in front of the field in the inspector to fill the field. By default, it will find the required Component at the self game object, if not found then it will find it on the parent game objects till root.

Different Ways Of Use:

• [Fill] , [Fill(FindIn.SelfTParent)]

The default fill attribute will find the required game object on the self component if not found then find it on parent game objects till root.

• [Fill(“MyGameobject/ChildObject/Nested”)]

It will find the required component at the specified path.

• [Fill(FindIn.Child)]

It will find the required component in child game objects.

• [Fill(FindIn.Parent)]

It will find the required component in parent game objects.

• [Fill(FindIn.Self)]

It will find the required component at self game object.

See the docs for more details

AutoFiller Documentation Link

From the publisher's Asset Store listing.

Technical details

Discord Link for any Support

Usage & Details:

Use Fill attribute at any field except int, string, float, double which are not required to be filled. There will be a nice Fill button in front of the field in the inspector to fill the field. By default, it will find the required Component at the self game object, if not found then it will find it on the parent game objects till root.

Different Ways Of Use:

• [Fill] , [Fill(FindIn.SelfTParent)]

The default fill attribute will find the required game object on the self component if not found then find it on parent game objects till root.

• [Fill(“MyGameobject/ChildObject/Nested”)]

It will find the required component at the specified path.

• [Fill(FindIn.Child)]

It will find the required component in child game objects.

• [Fill(FindIn.Parent)]

It will find the required component in parent game objects.

• [Fill(FindIn.Self)]

It will find the required component at self game object.

See the docs for more details

AutoFiller Documentation Link

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.15f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.