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Package details
- Latest version
- 0.0.5
- Last updated
- First released
- Unity version
- 2022.3.8 or later
- Package size
- 10.0 MB
- Files
- 35
- Favorites
- 40
- Views in the past week
- 14
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- $5.23 on
Keywords
Cut Trees
- Price drop
This tool allows you to prepare a Tree asset for runtime mesh cutting. Cut any tree you want. Support Unity Trees, Unity wind for SpeedTree creations.
Discount -35%
Previous price
$15.00
Price $9.80
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Price history
Last 6 months
USDAsset preview
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Cut Trees screenshot 1
About this asset
(Third parties sources that are in the video are not included, check IMPORTANT* part down)
You can cut trees instantly or add a cut damage step by step.
Support:
- Unity Trees
- SpeedTree creations (with standard Unity wind interactions)
- Any other tree 3d models
API for adding damage to the tree or cutting the tree instantly.
Limitations
- If you are using some custom shader that handles tree movement like custom wind interactions I DON’T guarantee the correct functionality. You can contact me for any help on this side.
IMPORTANT*:
- This asset does not includes third parties sources like SpeedTree examples that you can see in the videos.
- The Demo folder includes two scenes with a simplest trees created by me, with which is enough to test all the functionality.
- A basic level of programming skills is required
- Tested on Unity 2020.3.12f1
From the publisher's Asset Store listing.
Technical details
- Custom editor window that allows to create an asset data
- Fast runtime calculations
- Simple API usage, just one function to call to add the damage.
- This tool doesn't use jobs (no multithreads), so it should work in any type of build like: standalone, mobile, WEBGL, etc.
- Tested on Unity 2020.3.12f1, 2020.3.33f1
- Tested on Built-in Renderer Pipeline. As there are pure Mesh modifications I think that this will work normally on other Pipelines.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.8f1 | Compatible | Not listed | Not listed |
Tested on Built-in Renderer Pipeline. As there are pure Mesh modifications, I think that this will work normally on other Pipelines.
- Tested on Unity 2020.3.12f1, 2020.3.33f1, 2022.3.8f1
As listed on the Asset Store.