Ambient Character Shadows View on Asset Store (opens in new tab)

Package details

Latest version
2.1.1
Last updated
First released
Unity version
2020.3.23 or later
Package size
11.5 MB
Files
4
Favorites
90
Views in the past week
9

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$20.00 on

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Ambient Character Shadows

by DoofusFX (opens in new tab)

1 rating, too few to average

Capsule based dynamic ambient occlusion and soft penumbra shadows for characters and props.

Price $20.00

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Price history

Last 6 months

USD
Price history for Ambient Character Shadows, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Ambient Character Shadows screenshot 1

Ambient Character Shadows screenshot 1

About this asset

Forum Thread

Inspired by many AAA titles, this screenspace technique is used for generating very efficient low frequency shadows and ambient occlusion, which are usually missing in places with no direct lighting and shadowing. This greatly helps making characters feel more grounded and allows them to have area light shadows and most importantly it's seamless to implement with the existing light probes system, as the shadows direction is sampled per character from the light probes.

From the publisher's Asset Store listing.

Technical details

  • Uses a single compute shader for everything, no material shaders are needed.
  • Characters can be dynamically instantiated/destroyed.
  • There's no limit on the number of characters, and the screenspace implementation makes it way more performant than classic shadow mapping.
  • Renders a mask for character meshes so that they don't have self occlusion artifacts.
  • Extremely easy setup with 1 component to be added on the camera and 1 on each character (or arbitrary group of capsules), and their included custom inspectors.
  • Samples the dominant light direction from the interpolated light probe the character is at, and each character works independantly.
  • Uses an axis aligned bounding box based screen space culling per character to optimize an already very performant shader.
  • Allows for rendering ambient shadows only in already shadowed areas using a luminance blend parameter.

Comes with 3 Implementations:

  • Built in render pipeline
  • Post processing stack V2 custom effect
  • HDRP Custom pass

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.23f1 Compatible Not listed Compatible

As listed on the Asset Store.