Strategy Camera (Spectator)

🧭 Overview

Spectator Camera is a lightweight, plug-and-play in-game camera system designed for games without a fixed player character. It offers smooth free movement across your scene, with built-in collision handling and optional follow behavior. Whether you're building a strategy, tycoon, management, or spectator-based game, this camera is tailored to fit your needs with minimal setup.


⚙️ Now supports paused or slowed-down time control when not using the physics-based camera — ideal for strategy games and debugging!


🎮 Key Features

  • Out-of-the-box setup — simply drag & drop the prefab
  • 🚫 No coding required for basic use
  • 🛠️ Easy to customize with 30+ tweakable parameters
  • 🕹️ Supports both Unity Input Systems (Old & New)
  • God mode (no collision)
  • 🎥 Flexible camera modes:
    • Free movement
    • Follow target (with rotation)
    • Enable/disable camera
  • 🔁 In-game toggle keys for features like:
    • Follow mode
    • Collision
  • 🔄 Runtime target switching (with simple scripting)
  • 🔧 Well-documented and extendable codebase
  • Supports all environments (including mobile and console)

🎯 Use Cases

  • Top-down camera with or without follow target (demo included)
  • Strategy and RTS games with edge-scrolling and bounds
  • Tycoon/Management games with zoom and pan
  • Free or follow spectator modes for replays or debugging
  • "God Mode" camera for unrestricted movement

📦 Includes

  • ✅ Drag & drop prefabs (with and without physics)
  • ✅ Two minimal demo scenes
  • ❌ No 3D models or visuals included (camera system only)