MicroVerse - Roads OFFICIAL SALE

Requires MicroVerse, MicroVerse-Splines, and the Unity spline package. See installation notes below.


The MicroVerse - Roads system is a fully featured Road creation system for MicroVerse. It takes advantage of MicroVerse and the MicroVerse-Splines module for non-destructive terrain modification. Like the rest of MicroVerse, everything is edited in realtime with instant results and no need for a baking process. It can also be used for other systems, such as tunnels, caves, rollercoasters, train tracks, and pipelines.


Documentation


Join our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.


With this system you can easily create complex road networks with intersections and decorations which conform to the road geometry, such as guard rails and sidewalks. These can easily be set on each road or changed along the road itself with spline based control points.


Objects can also be placed to be relative to the road, allowing you to change your road and have any hand placed decorations move with the changes. Combined with MicroVerse's non destructive terrain editing, this allows you to edit anything easily in realtime without ever loosing work due to 'baking' data.


Also included are custom shaders for the roads and props which work in all render pipelines, and include integration with weather systems like Enviro and Weather Maker, allowing for wet surfaces, puddles, rain drops, and snow accumulation to form. The custom Road shader allows you to wear your surfaces from the passage of vehicles, cracking from weathering and time, as well as customize the looks and road markings of your pavement.


Unlike many other road systems, actual geometry is used for the roads instead of just an extruded plane, giving roads thickness and depth. This also makes it easy to create things like roller coasters, train tracks, or pipelines.


Included Content in the demo:

- Roads in 1 to 4 lane varieties

- A selection of intersections and lane entrances and exits for highways

- Multiple asphault textures, along with various wear and weathering effects

- Guard Rails, Road Barriers, Traffic Cones, Signs, and Lights, along with street lights and miscelanious other props.

- A set of content for rollercoasters, pipelines, and trains.


INSTALL NOTE: There is currently a bug in the Unity Package manager which often prevents the installation of this module. If you hit this, install the module before installing MicroVerse or join discord and register your invoice to get access to the GitHub repository directly, where it will install fine. This bug has been sitting in Unity QA's queue for over 8 months without a response, and there's nothing I can do about it.



Other MicroVerse products:

MicroVerse-Core Collection - Get MicroVerse, the vegetation, spline, object, and ambiance module at a reduced rate.

MicroVerse : The core module required. Handles height and texturing operations.

MicroVerse-Ambiance : Create music and soundfx areas with the same tools

MicroVerse-Masks : Generate texture masks from the same stamping system

MicroVerse-Objects : Spawn Game Objects across your scene

MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area

MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow


Check out some of our other products:

Better Lit Shader - A feature rich uber shader that runs on all render pipelines

Better Shaders - Write text based shaders that work across all render pipelines

MicroSplat - The most popular and feature rich terrain shading system on the asset store