Creature IK: Final Joints Solver

What is it?


Creature IK is a dynamic Unity asset that lets you bring any creature to life! With its easy-to-use scripts, you can combine 3 basic components to create your unique creature. Navigate uneven terrains with ease and handle complex joints effortlessly.



How do I use it?


It’s simple: download the package, explore the sample scene, and merge components together to create something new. The code in the project is well-organized, empowering both beginners and power users to easily edit and add new features.



Key features


  • Customizable Leg Component:
    • Adjust step height/duration
    • Work with infinite joints
    • Adapt to irregular terrains
    • Customize foot distance and step threshold
  • Customizable Body Component:
    • Enable body tilt/momentum
    • Customize tilt range
    • Group legs for organic movement
    • Manually update children to avoid unnecessary updates
  • Vertebrae Solver:
    • Anchored to simulate necks, antennas, tails, etc...
    • Unananchor to simulate centipedes, ropes, chains, etc...
    • Lift to change the vertebral curvature

  • Sample Scene: Explore 8 unique creatures and learn from them.
  • Real-Time Settings: Adjust settings in real time and see the changes.
  • Debug Mode: Debug every component for smooth development.
  • Optimized Algorithm: Enjoy the benefits of a well-optimized algorithm.
  • Stackable Components: Stack components for complex creature designs.
  • Automover Script: Test your creations with our automover script.

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If you have any questions of the tool please feel free to contact me at nappin.1bit@gmail.com.



[Documentation / Walkthrough]

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