VR Training - Controllers Onboarding View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.3 or later
Package size
1.8 MB
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237
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VR Training - Controllers Onboarding

by Chris Handzlik (opens in new tab)

1 rating, too few to average

Guide user how to use controllers in your VR experience in easy to follow manner - with no code required. It'll take you minutes to set up whole onboarding flow by using precreated steps.

Price $29.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for VR Training - Controllers Onboarding, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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VR Training - Controllers Onboarding video 1

About this asset

Easily target specific buttons, set popups and highlights to make sure user knows how to progress.

Control the onboarding workflow with completion-rules that'll make sure user actually knows how to perform the action and bring their attention back to it if they don't get it.  

Configure Onboarding Flow in Editor (no code)

- no code required - you can use existing UserGuidances like HighlightButton and combine them with CompletionRules, eg. ButtonPressed

- you can easily extend the workflow with code for more complex scenarions

Built-in User Guidances

- Highlight

- Tooltip

Built-in Completion Rules

- Button Pressed

- Button Held for n seconds

- Time Passed

- Joystick Moved

- Object Moved

- Custom Signal

- Combined OR (any of)

Designed to work with various XR frameworks and InputHandling

- UnityXRToolkit

- UnityXR (device-based, replaced by New Unity Action Based Input)

- SteamVR

- OVR

- other frameworks are generally using one of the above for input and you'll be able to easily integrate

Roadmap

- PlaySound guidance

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.3f1 Compatible Compatible Compatible

As listed on the Asset Store.