View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 2021.1.17 or later
- Package size
- 14.7 MB
- Files
- 113
- Favorites
- 19
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Self Driving/Mind Render AI Drill
- Price drop
Discount -75%
Previous price
$20.00
Price $4.99
Lowest recorded price
Get 75% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 1
Self Driving/Mind Render AI Drill screenshot 1
About this asset
"Introduction" describes basic instructions as to what you need using Mind Render/AI Drill and how to set up the learning environment. Please read this part first.
[Table of Contents]
Chapter1 Preparation
Install Unity Hub
Install Unity
Sign in to Unity
Add a project
Install Visual Studio Code
Edit the program
Chapter2 Configure the learning environment
Unity Screen Layout
Configure the settings for self-driving cars
Open the scene from the Project
Set Agent in the Inspector
Set Sensor in the Inspector
Set QEnvironment in the Inspector (Q-learning)
Set NEEnvironment in the Inspector (Neuroevolution)
Train the Agent (Q-learning, Neuroevolution)
Display the learning status(Q-learning, Neuroevolution
Q-learning
Neuroevolution
Save Learning Results
Run Learning Results
In "Self-Driving Car", we will program a car to drive autonomously along a racetrack. We explain Reinforcement Learning (Q-learning) and Neuroevolution.
[Table of Contents]
Chapter1 Self-Driving Car
Overview of the Unity Scene
Car
Sensor
Checkpoints
Overview of the Program
Code of Self-Driving Cars
Action
Rewards
Observation of the Environment
Optional Exercises
Chapter2 Reinforcement Learning
Reinforcement Learning: A Definition
Q-learning
Code of Q-learning
Implementation of Q-learning
Result
Optional Exercises
Function Approximation, Deep Reinforcement Learning
Chapter3 Neuroevolution
Artificial Neural Networks
Sigmoid Neuron
Multilayer Perceptron
Code of the Neural Networ
Evolutionary Algorithms
Genetic Operators
Code of the Evolutionary Algorithm
Fitness
Mutation
Training Results
Optional Exercises
[Table of Contents]
Chapter1 Preparation
Install Unity Hub
Install Unity
Sign in to Unity
Add a project
Install Visual Studio Code
Edit the program
Chapter2 Configure the learning environment
Unity Screen Layout
Configure the settings for self-driving cars
Open the scene from the Project
Set Agent in the Inspector
Set Sensor in the Inspector
Set QEnvironment in the Inspector (Q-learning)
Set NEEnvironment in the Inspector (Neuroevolution)
Train the Agent (Q-learning, Neuroevolution)
Display the learning status(Q-learning, Neuroevolution
Q-learning
Neuroevolution
Save Learning Results
Run Learning Results
In "Self-Driving Car", we will program a car to drive autonomously along a racetrack. We explain Reinforcement Learning (Q-learning) and Neuroevolution.
[Table of Contents]
Chapter1 Self-Driving Car
Overview of the Unity Scene
Car
Sensor
Checkpoints
Overview of the Program
Code of Self-Driving Cars
Action
Rewards
Observation of the Environment
Optional Exercises
Chapter2 Reinforcement Learning
Reinforcement Learning: A Definition
Q-learning
Code of Q-learning
Implementation of Q-learning
Result
Optional Exercises
Function Approximation, Deep Reinforcement Learning
Chapter3 Neuroevolution
Artificial Neural Networks
Sigmoid Neuron
Multilayer Perceptron
Code of the Neural Networ
Evolutionary Algorithms
Genetic Operators
Code of the Evolutionary Algorithm
Fitness
Mutation
Training Results
Optional Exercises
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.1.17f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.