Collider Based Object Fade View on Asset Store (opens in new tab)

Package details

Latest version
1.4
Last updated
First released
Unity version
2022.3.18 or later
Package size
6.8 MB
Files
52
Favorites
169
Views in the past week
8

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$5.00 on

Keywords

Collider Based Object Fade

by Ifooboo (opens in new tab)

4.1 / 5 · 8 ratings

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1 star 1
Price $5.00

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Last 6 months

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Price history for Collider Based Object Fade, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Collider Based Object Fade screenshot 1

Collider Based Object Fade screenshot 1

About this asset

Distance-based shaders use the center or pivot of an object to calculate the distance between two points. While this is sufficient for cubes and spheres, problems arise when objects have uneven dimensions.
These problems can be solved by using the point on an object's collider closest to the scene's camera. The script provided in this package does just that - thus saving you hours of development time by removing the need to adjust material properties for all your objects.
• Includes shader for the Built-In Render Pipeline.
• Includes packages for HDRP and URP compatibility.
• Uses dithering to save performance and preserve depth information.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.18f1 Compatible Compatible Compatible

As listed on the Asset Store.