Great White Shark with Spline System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.21 or later
Package size
20.1 MB
Files
72
Favorites
6
Views in the past week
5

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Great White Shark with Spline System

by Etherion Designs (opens in new tab)

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This Great White Shark comes with a spline animation system that swims your Shark along your custom spline path.

Price $19.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Great White Shark with Spline System, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Great White Shark with Spline System screenshot 1

Great White Shark with Spline System screenshot 1

About this asset

Download Demo

The package includes 2 swimming animations & 3 Poses, combined in a Blendspace that animates the Shark’s movement. The Shark’s mouth optionally opens when it nears the player, or animates on its own. It also contains a looping attack animaiton.

It comes with 4 LODs, and a range of adjustable settings allowing maximum customization.

The Spline system allows you to quickly animate your sharks in your scene.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustics, Fog, & Depth of Field, along with many Sharks with their paths set up, demonstrating what can be accomplished with the Spline Component.

Requirements:

Please make sure to add the 'Post Processing' package from the 'Package Manager'

From the publisher's Asset Store listing.

Technical details

Animations:

  • Idle
  • Mouth Open
  • Pose_L
  • Pose_R
  • Swim
  • Attack

Geometry:

  • LOD 0: 12,082 tris
  • LOD 1: 7,226 tris
  • LOD 2: 2,991 tris
  • LOD 3: 382 tris

Spline component Features:

  • Adjust animation play rate speed
  • Randomized play-rate speed between range
  • movement speed
  • toggle whether the mouth opens near the camera
  • toggle the mouth opening distance and transition distance
  • movement smoothing
  • rotation smoothing
  • Mesh Scale
  • Mesh length
  • Customize sounds for the creature to play

Textures

  • Diffuse: T_Shark_Dif 4096x2048
  • Normal: T_Shark_Norm 4096x2048
  • Details: T_Scratches_Norm 1024x1024
  • T_Skin_Detail_Norm 1024x1024
  • Detail Norm Mask: T_GreatWhite_NormMask 1024x512
  • Eye Mask: T_GreatWhite_EyeMask 32x16

Textures for caustics:

  • T_CausticFlowMap 512x512
  • T_Caustics 512x512

Other Features:

  • Caustics without projector, compatible with: Standard, URP, LWRP and HDRP
  • Optimized for mobile

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.