Audio Manager View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
4.6.1 or later
Package size
112.9 MB
Files
42
Favorites
20
Views in the past week
2

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Audio Manager

by PolymorphiK GMS (opens in new tab)

3.6 / 5 · 5 ratings

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5 stars 2
4 stars 1
3 stars 1
2 stars 0
1 star 1
Price $10.00

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Price history

Last 6 months

USD
Price history for Audio Manager, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Audio Manager screenshot 1

Audio Manager screenshot 1

About this asset

Audio Manager
A very simple audio extension to use for dev teams looking for a straight forward
resolve for their audio needs. This new update is still in progress but includes updates for Unity's 4.6 UI
What does this mean? Well, you can add sound feedback to the UI without needing to code!
This new update does not require you to know how to program, it makes it very simple
and straight forward to use.
Playing a track is as simple as a single line of code!
(Basic way for playing an audio track)
Audio.Asset.PlayTrack("group", "track name");
(Optional for 3D tracks)
Audio.Asset.PlayTrack("group", "track name", Vector3:position);
(Option for 3D or 2D tracks you want parented)
Audio.Asset.PlayTrack("group", "track name", Vector3:position, Transform:parent);
It's really that simple!!
Current functionality includes:
-Organzing tracks into groups.
-Customize certain features of audio clips such as volume, persistance, fade times, delay etc..
-Override Unity's Audio Source 3D graph for specific audio tracks.
-Play, Pause, Stop, Fade Out tracks at will.
-Change master volume of groups.
-Tracks pool themselves to save audio overhead.
-Audio is an asset type so there is no prefab required in the scene!
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For support, bug reports, suggestions or questions email us!
OR just leave us a comment below! We look forward to hearing from the community!

From the publisher's Asset Store listing.