Fake Interior View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2020.3.46 or later
Package size
488.0 MB
Files
104
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Fake Interior

by Knackelibang (opens in new tab)

2 ratings, too few to average

Fake Parallax Interior is a shader graph based effect that gives a flat plane the illusion of having a 3D interior. It is much more efficient than an actual 3D interior, and it's highly configurable.

Price $39.90

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Price history

Last 6 months

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Price history for Fake Interior, 6 months Current $39.90; lowest $39.90; highest $39.90 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Fake Interior screenshot 1

Fake Interior screenshot 1

About this asset

Fake Parallax Interior is a shader made with shader graph. It is highly configurable and tileable. It is structured with sub-graphs and good formating to let you understand and modify it easely. But it can probably do everything you need out of the gate.

It is using 4 different textures to define the texture of the interior, no cubemaps. This is much easier to work with and it saves VRAM as it uses 2 less sides than a cubemap. It also has the option for separate lightmap textures. This helps a lot with how the interior looks when you have it lit. Then it also has a lot of tiling options to enable it to make big skyscrapers and similar grids of windows. The tiling options allow you to light the grid with random patterns, random colors in ranges and custom light strength ranges.

There are also 2 other shader variants included, one simplified to let you inspect and understand the shader without the rather big graph that makes up the Master variant. Then there is also a 'Disco' variant where I demonstrate how you can achieve animated colored interior lighting to give the interior even more flair.

Documentation

Features:

  • Non uniform scale of whole effect
  • Scaling of only inner space
  • Custom interior depth
  • Internal interior plane (furniture etc.)
  • Separate Lightmaps
  • Alpha clip/cutoff
  • Glass texture and normal map
  • Custom sky reflection
  • Tiled interior over any surface size
  • Tiled custom lighting
  • Flippbook textures
  • Flippbook textures for internal interior plane
  • Outer wall texture
  • VR Compatible

From the publisher's Asset Store listing.

Technical details

  • Non uniform scale of whole effect
  • Scaling of only inner space
  • Custom interior depth
  • Internal interior plane (furniture etc.)
  • Separate Lightmaps
  • Alpha clip/cutoff
  • Glass texture and normal map
  • Custom sky reflection
  • Tiled interior over any surface size
  • Tiled custom lighting
  • Flippbook textures
  • Flippbook textures for internal interior plane
  • Outer wall texture
  • VR Compatible

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.7f1 Not listed Compatible Compatible
2020.3.46f1 Not listed Compatible Compatible

As listed on the Asset Store.