Modular Medieval NPC - HDRP View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2021.2.7 or later
Package size
1.5 GB
Files
925
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147
Views in the past week
33

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Modular Medieval NPC - HDRP

by PolyPhoria (opens in new tab)

4.5 / 5 · 4 ratings

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Modular Medieval NPC - HDRP is here to to fill your worlds with medieval characters.

Price $400.00

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Price history

Last 6 months

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Price history for Modular Medieval NPC - HDRP, 6 months Current $400.00; lowest $400.00; highest $400.00 in this period. $0 $250 $500 Jun Jul Aug Sep Oct Nov

Asset preview

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Modular Medieval NPC - HDRP screenshot 1

Modular Medieval NPC - HDRP screenshot 1

About this asset

Unity Users were asking us to port our Baseproduct from the Ue4 Marketplace over: We are happy to share our first itteration ;)

Please keep in mind this product is mainly based on the costumes and dresses/Characters,

This Modular system approach for Unity is secondary - feel free to just use the meshes/prefabs/scripts and adjust the data to feed your own gamelogic.

The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.

Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.

For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand meshes are exported in worldspace 0 and you have to align attach these with your needs.

Please read the documentation before buying. We do recommend this product to advanced Unity users.

Since we develop this project besides our full-time jobs and know the product by heart, it may lack some documentation every now and then.

Character Parts:

Meshes:

4x Heads with exchangable textures,

14x chest (Out of 7 Base Meshes),

4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),

Equipment morph dynamically with reflection. In this product for Hat/Hair and Chest/Glove.

From the publisher's Asset Store listing.

Technical details

Number of textures: ~120 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks

Materials: Including 4 Master Materials for items and hairs, plus 50+ Material Instances for actual meshes and tint samples.

Vertex Counts ofCharacters:

12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc

Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K

Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One

Tested: PC

Documentation: PDF and comments in code, functions, and variables.

Texture dimensions: 2k

Animation count : 0

Animation type list :0

LOD information (count, number of levels) : Not included

Types of materials and texture maps (e.g., PBR) : PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.7f1 Not listed Compatible Compatible

HDRP default submit version. 

URP : Make Sure to change your project graphicsettings accordingly to your selected renderpipeline. 

As listed on the Asset Store.