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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2019.4.28 or later
- Package size
- 94.5 MB
- Files
- 36
- Favorites
- 10
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Terrain Tree Utility
Simply extract trees from the terrain into prefabs, modify them if needed and inject them back into the terrain. Also, simple remove operations are supported for details and terrains.
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Terrain Tree Utility screenshot 1
About this asset
The Terrain Tree Utility provides five features:
- Extract Trees
- Add trees using prefabs from the project
- Add trees using a name mapping
- Remove details
- Remove trees
Check the technical details for more in depth explanations.
From the publisher's Asset Store listing.
Technical details
Extract Trees
Extract the trees from all terrains in all loaded scenes. The trees will be added as children to the terrain objects and be removed from the terrain itself.
Add trees (prefab)
The child game objects of each terrain will be checked. If the child is a prefab it will be added to the terrain as a tree.
Add trees (name)
The child game objects of each terrain will be checked. If the child has a renderer the name of the child is stored to a list. If the save folder contains a prefab with the previously stored name, the prefab from the save folder with the matching namewill be used and added to the terrain. Use this feature to replace trees. You can extract trees first to the save folder. Replace the extracted prefabs and then add the new prefabs with this feature.
Remove details
Removes all details and detail prototypes from all loaded terrains.
Remove trees
Removes all trees and tree prototypes from all loaded terrains.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2019.4.28f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.