Combo Animation System View on Asset Store (opens in new tab)

Package details

Latest version
1.3.1
Last updated
First released
Unity version
2020.3.37 or later
Package size
82.6 MB
Files
123
Favorites
105
Views in the past week
18

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Keywords

Combo Animation System

by Pixelith-Dev (opens in new tab)

3.5 / 5 · 4 ratings

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An easy to use graph and script system that allows you to mimic the input systems used in games like Dynasty Warriors.

Price $25.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Combo Animation System, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Combo Animation System screenshot 1

Combo Animation System screenshot 1

About this asset

DELETE PREVIOUS FOLDERS BEFORE UPDATING!

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Disclaimers

This will not make your mismatch animations suddenly flow together. You should follow a basic combo structure with your animations for perfect compatibility.

Uses the New Input System by default. Importing will import the New Input System package. If using something different, then you will need to manually remove New Input System functions from scripts.

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Important Links

[Documentation]

[Forum]

[Tutorial]

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The Combo Animation System is your solution to creating that hack and slash feel for your players.

What you get with Combo Animation System

  • Graph System for easy combo management
  • Combo Queue funcitonality
  • Commented script with easy to understand functions
  • New Input System support out of the box
  • Particle Sync - A new way to sync your awesome attack particles with your animations

The issue with creating something with stylish combos is trying to get the combos working. You can look up tutorial after tutorial but they only go so far into the science of attacks and the animator.

Using Combo Animation System, you get a nice a simplistic graph that allows you to set a combo node consisting of a Combo Button, Animation Name, and Use Crossfade toggle. Then you can connect these nodes to other nodes and now you have a full built combo tree.

Building combo systems is hard enough. Make it a little easier.

Full source code is included in the purchase

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From the publisher's Asset Store listing.

Technical details

  • Graph System
  • Combo System
  • Particle Sync
  • State Machine Behaviour usage
  • Full Source

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.37f1 Compatible Compatible Compatible

As listed on the Asset Store.