Forest Monster Asset Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2019.4.20 or later
Package size
106.0 MB
Files
84
Favorites
1
Views in the past week
3

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Forest Monster Asset Pack

by Inspired Notion (opens in new tab)

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The Forest pack contains one model with three different texture sets. 2 sets of PBR, Ice, and Wood with a hand-crafted wood set.

Price $4.99

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Price history

Last 6 months

USD
Price history for Forest Monster Asset Pack, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Forest Monster Asset Pack screenshot 1

Forest Monster Asset Pack screenshot 1

About this asset

The Forest pack contains one Lowpoly model with three different texture sets. 2 sets of PBR, Ice, and Wood with a hand-crafted wood set. All textures are at 2048x 2048 resolution, providing excellent quality visuals. The Model vert count is 1799, with six custom animations. The model is fully rigged, and UV unwrapped, allowing you to create your animations.

PBR Textures included are the following: Base Color(Albedo), Height, Metallic, Normal. Roughness.

Custom textures include AO, Diffuse, Edge, Height, Metallic, Normal, Smoothness

Animations Included are the following:

· Idle

· Walk

· Run

· Jump forward stomp

· Left punch

· Right punch

Included are 3 Prefabs already set up for you to get started straight away.

Additional assets in the preview video and screen shots are not included!

If you need any support, please don't hesitate to get in touch. Likewise, if you have any animation requests, please shout out.

From the publisher's Asset Store listing.

Technical details

Six Animations

Vert Count 1799

2048x2048 textures

PBR textures included

UV unwrapped

Rigged

Custom Artwork

Lowpoly

Three Prefabs

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.20f1 Compatible Not listed Not listed

The prefabs and models have been setup in the standard render pipeline. Using in different render pipelines will require the adjustment of the material shader properties to work correctly. 

As listed on the Asset Store.