Modular Japanese interior pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.6 or later
Package size
120.1 MB
Files
200
Favorites
70
Views in the past week
11

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Modular Japanese interior pack

by Saucy sushi shop (opens in new tab)

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Create your own japanese room, japanese dojo or japanese restaurant. This asset is focused on the modular system, so you can tweak and re-create different rooms easily and bake the light into Unity.

Price $15.00

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Price history

Last 6 months

USD
Price history for Modular Japanese interior pack, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Modular Japanese interior pack screenshot 1

Modular Japanese interior pack screenshot 1

About this asset

At this asset we give support to different prefabs, ambient in old japanese housing. It contains diferent size rooms, corners, windows, doors, create new spaces with nice illumination, baked into Unity! So you can edit everything. Create fast and interesting spaces

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You would be able to create a dojo and other japanese environments in Unity

Please, be aware that these modular environments are created in units, so, the smallest size of a piece would be a corner, of 1 unit. This way you can program modular spaces and scale down the whole scene to your needs. That means it is ready for external tools or tools made into unity, thinking that you are going to move an object 1 unit, 2, 4... That makes it useful to be created procedurally.

You can check more information about the asset on our social media: Blogger also Twitter and our Facebook page

This package contains around 33 objects in FBX format

POLYCOUNT

Average of polycount per piece is under 50 polys

Mainly made in boxes and textures with normal map and specular.

The biggest polycount is under 1k at pots and 1k at cushions. (Mainly just these 3 objects have more density)

Running the scene without detailed objects works around 20-40K tris

Running the scene with cushions and pots can go beyond 150K tris

The scene in default has 250k triangles - without displaying pots or cushions should be around 147k

TEXTURES

15 sets of textures at 2048x2048

It contains Normal and Specular maps set up in MetallicSmothness

Seamless textures.

SCENES

1 Scene ready to use with a japanese dojo/restaurant with some corridors and two more special quiet rooms

1 Scene displaying all the objects at the floor

PREFABS

56 Prefabs

9 of them are ready made module-rooms

2 of them are the scene and the props

The rest 45 objects are a setup of the FBX with their textures.

UVS

Every objects has UVs and those are already prepared for baking with the uvs baking checked, colliders checked.

ANIMATION

It contains the animation the camera is doing, so you can even recreate the scenes of the video with no effort.

NO PLUGINS NO SCRIPTS

There is no need for plugins at this asset, so you can take those between projects with ease. It should be easy to set. 

Pivots placed on middle bottom, or at the top (on roof objects), and scale is given with entire numbers, facing Z, prefabs reseted to 0

Also the price would be raised on the next updates, so, don't miss the chance of this early access!!

From the publisher's Asset Store listing.

Technical details

UV mapping

Materials in 2048

Lowpoly - med poly

PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.6f1 Not listed Compatible Not listed

This asset should look just exactly the same as the video is showing, since it is recorded from unity and just some bloom and slight post-processing effects wich are related to contrast and tone of the image. Ge give you support if you are not able to get the same look.

As listed on the Asset Store.