For years we’ve tried varying solutions to tackle scene loading/unloading, loading screens, etc. During that time, we’ve experienced inconsistent behaviour, poorly supported frameworks, and complex management solutions that kept us wanting more.
With Addr we’ve taken scene loading back-to-basics with a solid, hassle-free solution that just works.
Are you tired of writing and maintaining custom code to:
Addr: Scene Loader can solve all of those problems, and more!
Addr exists to provide and establish consistent, reliable scene loading/unloading functionality while using Unity Addressables.