Space Ad Mobile View on Asset Store (opens in new tab)

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Latest version
9.5.1
Last updated
First released
Unity version
6000.0.77 or later
Package size
3.8 MB
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Space Ad Mobile

by Space Cat Games (opens in new tab)

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SpaceAdMobile makes ads easy to add into your mobile game: one unified workflow for LevelPlay, AdMob, Yandex.Ads across banners, interstitials, rewarded. Ship faster with less setup. No code required.

Price $7.77

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Price history

Last 6 months

USD
Price history for Space Ad Mobile, 6 months Current $7.77; lowest $7.77; highest $7.77 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 9.4.1 released 8 May 2026 v9.4.1 Version 9.5.0 released 7 Aug 2026 v9.5.0 Version 9.5.1 released 20 Oct 2026 v9.5.1

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Space Ad Mobile screenshot 1

Space Ad Mobile screenshot 1

About this asset

SpaceAdMobile unifies ad integration for your Unity mobile game with a no/low-code setup so you ship faster.

API Documentation | Unity LevelPlay | Google | Yandex

  • Cross-Platform Compatibility

Build once and ship to Android and iOS with the same setup. Fully compatible with App Store and Google Play distribution, keeping ad IDs and initialization consistent across platforms.

  • Comprehensive Ad Support

All major ad formats are available with a consistent setup for your mobile game:

  1. Banner Ads (with Collapsible Banners exclusive to AdMob),
  2. Interstitial Ads,
  3. Rewarded Video Ads,
  4. App Open Ads,
  5. Native Overlay.
  • Ease of Implementation

Start with drop-in prefabs and guided inspectors for a fast, no-code setup. Add a clean, low-code C# API when you need custom logic. Samples, tooltips, and clear docs keep integration quick and maintainable.

  • Mediation Ready

Use your preferred aggregator and add mediated networks without rework. Configure adapters and placement IDs per platform while keeping one workflow and unified events. For example, add Unity Ads via LevelPlay without touching gameplay code; waterfall or bidding stays managed by the aggregator.

  • Intelligent Ad Handling

Develop with test ads, launch with live ads where it matters. Store installs get real delivery; the Editor and sideloads stay safe. You get predictable behavior, readable logs, and an easy QA switch.

  • Migration Window (PRO)

Guided, two-phase migration tool. Snapshot existing components (UnityEvents included), switch scripting defines, and auto-apply values to target scripts while preserving prefab GUIDs. Includes Dry-Run, Preserve Old Components, an end-of-run checklist, and optional CSV export.

  • Cost-Effective

Get a complete ad stack for less than building it in-house. Priced to boost ROI and save weeks of engineering time.

($$$$$$$,77¢)

Start integrating ads into your mobile game today!

========================================================

Requirements & Setup

Before you start, install the SDK for the network you plan to use and make sure your accounts and ad units are ready.

  • Unity LevelPlay (ironSource)
    • Plugin: LevelPlay SDK 9.5.1+ (9.x series).
    • Account: Active Unity and ironSource accounts with created placements/ad units.
    • Install guide: Unity LevelPlay documentation.
  • Google AdMob
    • Plugin: Google Mobile Ads Unity 11.6.0+ (11.x series).
    • Account: Active AdMob account with created ad units.
    • Install guide: Google’s Unity quick start.
  • Yandex.Ads
    • Plugin: Yandex Mobile Ads Unity 8.6.0+ (8.x series).
    • Account: Active Yandex.Ads account with created placements.
    • Install guide: Yandex Unity quick start.

From the publisher's Asset Store listing.

Technical details

Key features

  • Unified workflow for Unity LevelPlay, Google AdMob, and Yandex.Ads
  • No-code setup via inspectors, optional low-code C# API
  • Drop-in prefabs, samples, tooltips, and clear docs
  • Per-platform IDs and placement settings
  • Works on Android and iOS with the same project structure

Choose one ad network for your project

  • Unity LevelPlay
  • Google AdMob
  • Yandex.Ads

During import, pick the desired aggregator in the selection window.

Android setup & common fixes

AdMob App ID (AndroidManifest.xml)
Add your app ID meta-data if you use AdMob:

<meta-data

    android:name="com.google.android.gms.ads.APPLICATION_ID"

    android:value="ca-app-pub-****************~**********" />

Gradle repositories
If your project still uses jcenter(), switch to mavenCentral() in baseProjectTemplate.gradle.

Android Gradle Plugin version mismatch
If you see an error like:

classpath 'com.android.tools.build:gradle:4.0.2'

align the AGP classpath in your baseProjectTemplate.gradle with the Unity version you’re building with (the message usually suggests the required version). Rebuild after clearing Gradle caches.

ProGuard / R8 rules
If you hit shrinker errors with lifecycle classes, add to proguard-user.txt:

-keep class androidx.lifecycle.DefaultLifecycleObserver { *; }

For LevelPlay, follow the official ProGuard guidance (Unity LevelPlay Proguard).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.77f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.